Scenario Summary

347 scenarios — Generated Dashboard Scenario Summary Convention Cards

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1DOPI-ROPIDOPI_ROPI.btn DOPI-ROPI: Responding to Blackwood after Interference When an opponent bids over partner's 4NT (Blackwood/RKCB), use DOPI: D = Double = 0 keycards O = next step up = 1 keycard P = Pass = 1 keycard (without trump queen) I = next steps = 2, 3 keycards When an opponent doubles 4NT, use ROPI: R = Redouble = 0 keycards O = next step up = 1 keycard P = Pass = 1 keycard (without trump queen) I = next steps = 2, 3 keycards https://www.acblunit390.org/Simon/dopi-ropi.htm This deck covers two paths to 5-level interference over 4NT: (A) An opponent preempts a 7+ minor at 3-level with partner support. (B) E/W have an 11+ major fit and start with a 1-level overcall or Unusual NT.55001.0%
23N Rebid by Opener3N_Rebid_by_Opener.btn 3NT Rebid by Opener After opening one of a suit, opener can jump to 3NT two very different ways (TWB #635): 1) Partner has NOT shown a good hand - a long, solid suit with outside values. e.g. 1!H-1NT-3NT on a solid 6-card major (18-20), or 1!m-...-3NT on a solid 7-card minor with an outside A/K. 2) Partner HAS shown a good hand (a game-forcing 2-over-1) - extra values with stoppers in the unbid suits. e.g. 1!H-2!D-3NT (15-17). A 2NT rebid instead would show a balanced 18-19; the 3NT jump is about a source of tricks (a running suit) or stoppers, not just points. https://www.advinbridge.com/this-week-in-bridge/635 4NT is Roman Keycard Blackwood (0314) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 0 or 3 keycards • 5!D = 1 or 4 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen365007.2%
3Help Suit GTHelp_Suit_Game_Try.btn Help Suit Game Try After 1M - Pass - 2M, opener bids a new suit showing 3-4 cards with about one top honor, asking responder for help in that suit. Responder bids game with useful holdings (void, singleton, Ax, Kx, etc.) or signs off with poor holdings (xxx, xxxx). https://www.bridgebum.com/help_suit_game_try.php495009.8%
4Snapdragon DoubleSnapdragon_Double.btn Snapdragon Double After LHO opens, partner overcalls, and RHO bids a new suit, a Snapdragon double is artifical and forcing. It shows 5+ cards in the lone unbid suit, at least 8 HCP, and a tolerance for partner's suit. 'Tolerance' ranges from 2 to 3 cards. https://www.bridgebum.com/snapdragon_double.php5550011.0%
5Double double...Double_double.btn Double, double toil and trouble... After x (y), X is a Negative Double. It's for takeout. At the 1-level it promises 4-Cards in each unbid major. At higher levels you need a backup plan if partner doesn't have your major -- maybe a tolerance for opener's suit. If you double again, it's a scrambling takeout double.6150012.2%
6Scrambling 2NTScrambling_2NT.btn Scrambling 2NT. In a competitive auction, when your'e forced to bid, 2NT is Scrambling. Two NT in competition may be Good/Bad or Scrambling. If you make a free bid, it's Good/Bad. Check the link below for more information. After (1x) P (2x) X; (P), you must act. https://tinyurl.com/Scrambling-vs-Good-Bad-2N6750013.4%
7Preempt-X-XXPreempt_X_XX.btn Preempt (X) XX? (Now What?) After a 3-level preempt, [345][CDHS]-X-XX, what do we do?7950015.8%
8X by AdvancerDouble_by_Advancer.btn Responsive Double by Advancer After 1x (1y) 2x, (X) shows the other two suits.8350016.6%
9Non-Leaping MichaelsNon_Leaping_Michaels_After_3-Bid.btn Non-Leaping Michaels after 3-level preempt https://www.bridgewebs.com/alton/EBU%20-%20Stage%202%20Conventions%20-%20Leaping%20and%20Non-Leaping%20Michaels.pdf9450018.8%
101m & Inv RaiseMinor_Suit_Opener_Inv_Raise.btn Minor Opening w/Invitational Raise 1!C - 2!S shows 5+ card support and invitational values 11-12 HCP 1!D - 2!S shows 4+ card support and invitational values 11-12 HCP Note: Responder has no new suit to bid at the 1-level, 2+ Dummy Points, and opener's suit is responder's longest suit.10050020.0%

Lowest Deal Counts

#ScenarioDeals
1Bust Over Strong 2CBust_Over_Strong_2C.btn Responding to a Strong 2C with a Bust Partner opens a game-forcing 2!C (22+ HCP) and you hold a near-worthless hand: 3-1-3-6 with only the !SJ and the !CT, 1 HCP and no other honors. Even opposite 22+ the partnership is rarely making game, but 2!C is forcing to at least 3 of a major (or game), so you cannot pass. Bid the waiting 2!D, then make your second negative on the next round to warn partner the hand is dead. https://www.bridgebum.com/strong_2c.php5

Recent Changes

#ScenarioCreatedModified
1LebensohlLebensohl.btn Lebensohl After we open 1N and RHO overcalls 2!D, 2!H, or 2!S... • A suit at the 2-level is natural and not forcing. • 2N is a relay to 3!C and after the opener's 3!C bid... ◦ Pass to play 3!C. ◦ A new lower-ranking suit is to play. ◦ A cue bid is Stayman WITH A STOP. ◦ A new higher-ranking suit is constructive. ◦ 3N is to play WITH A STOP. • A new suit at the 3-level is game-forcing. • A cue bid is Stayman WITHOUT a stop. • 3N is natural, WITHOUT a STOP -- opener should pass or scramble. https://www.larryco.com/bridge-articles/lebensohl https://www.larryco.com/bridge-articles/transfer-lebensohl2026-01-302026-08-27
2Lebensohl2Lebensohl2.btn Lebensohl After we open 1N and RHO overcalls 2!D, 2!H, or 2!S... • A suit at the 2-level is natural and not forcing. • 2N is a relay to 3!C and after the opener's 3!C bid... ◦ Pass to play 3!C. ◦ A new lower-ranking suit is to play. ◦ A cue bid is Stayman WITH A STOP. ◦ A new higher-ranking suit is constructive. ◦ 3N is to play WITH A STOP. • A new suit at the 3-level is game-forcing. • A cue bid is Stayman WITHOUT a stop. • 3N is natural, WITHOUT a STOP -- opener should pass or scramble. https://www.larryco.com/bridge-articles/lebensohl https://www.larryco.com/bridge-articles/transfer-lebensohl2026-08-272026-08-27
3After Partner's Takeout XAfter_Partner_Takeout_Double.btn Advancing Partner's Takeout Double West opens 1!C, 1!D, 1!H, or 1!S. Your partner (North) makes a takeout double, and East passes. You — the advancer — must respond. You are NOT allowed to pass a takeout double for penalty here; partner is asking you to bid, so describe your hand. Two jobs as advancer: bid your longest suit, and show your strength by the LEVEL you choose, not by bidding longer. • 0-8 HCP — bid your longest unbid suit as cheaply as possible. • 8-11 HCP — JUMP in your longest suit (the jump shows values, not length). • 12+ HCP — cuebid opener's suit, forcing to game. With a stopper in opener's suit you may bid notrump instead of a suit: • 1NT — 8-11 HCP with a stopper. • 2NT — 12-13 HCP with a stopper. • 3NT — 14 HCP with a stopper. Partner (the doubler) then shows any extra by raising your suit (4-card support) or cuebidding opener's suit (only 3-card support but extra values). Level: intermediate. Reference: https://www.advinbridge.com/this-week-in-bridge/6422026-08-102026-08-10
4Responsive DoubleResponsive_Double.btn Responsive Double LHO Opens, Partner Doubles, RHO raises, and you make Responsive Double, showing both majors if LHO opened a minor, otherwise, the other major and 3+ cards in each minor. 4NT is Roman Keycard Blackwood (0314) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 0 or 3 keycards • 5!D = 1 or 4 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen2026-01-302026-07-27
5Spiral Raises WolpertSpiral_Raises_Wolpert.btn Spiral Raises Wolpert Opener may raise responder's major to 2M on 3- OR 4-card support. Responder then asks with the cheapest step, and opener spirals out support length, strength, and shortness. (Wolpert: Spiral Raises.) After 1!D 1!H 2!H, responder asks with 2!S. Opener answers: - 2N 3-card support, balanced, minimum - 3!C 4-card support, balanced - 3!D 3-card support, short in the other minor (!C) - 3!H 3-card support, short in the other major (!S) - 3!S 4-card support, splinter in !S - 3N 3-card support, balanced, maximum - 4!C 4-card support, splinter in the other minor (!C) - 4!D 5-4-2-2, maximum - 4!H 5-4-2-2, minimum (5-4-2-2 means five in the opened minor with four-card support.) After 1m 1!S 2!S the ask is 2N, the same scheme shifted up a step. A 1!C opening mirrors 1!D with the minors swapped. https://bridgewinners.com/article/view/spiral-raises/ 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen2026-06-152026-07-25
6Basic NT RespGIB_1N_Basic.btn Basic Notrump Responses A Basic 1NT shows a balanced hand (4333, 4432, 5332, or maybe 5422) w/15-17 HCP and no 5-card major or 15-16 with a 5-card major. Basic Responses include Stayman, Jacoby Transfer, and 2/3 Notrump.2026-04-102026-07-22
7Basic Weak 2Basic_Weak_2.btn Basic Weak Two-Bid (beginner) South opens 2!D, 2!H, or 2!S as a weak preempt. A weak two-bid shows: • 6-card suit (exactly 6 cards — not 5, not 7) • 5-10 HCP • 2 of the top 3 honors in the suit, or 3 of the top 5 (good suit quality) • Limited side-suit values (no 4-card major outside, no 4+-card minor with values) Partner's responses: • Pass — happy to play 2-of-suit with a weak hand • 2NT — strong inquiry asking for shape and strength (Ogust or feature ask) • 3-of-suit — to play, with 3+ support and weakish hand • 4-of-major — to play, often preemptive • New suit — strong, forcing For beginners: open weak 2 with disciplined hands. The 6-card suit is the preempt's whole structure. Don't preempt with poor suits — partner will sometimes raise to game on a fit, and you need to deliver tricks. Reference: https://www.bridgebum.com/weak_two.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way2026-05-142026-07-21
81N w/Bal Raise1N_Balanced_Raise.btn 1NT Balanced Raise (no four- or five-card major) Partner opens 1NT (15-17). You are balanced with no four-card or five-card major, so there is no Stayman bid and no transfer to make -- you raise notrump straight to the level your points call for. Pass with 0-7, invite game with 2NT on 8-9, and bid game with 3NT on 10-15. With slam values keep bidding notrump: 4NT is a quantitative slam invitation on about 16-17, and with 18-19 bid 6NT to play. Opener passes a minimum over your 2NT or 4NT and accepts with a maximum. A pure point-count decision: add your points to partner's 15-17 and pick the level.2026-07-182026-07-18
93-card Limit Raise (11-12 TP) 1N/3MGavin_3-Card_Limit_Raise.btn 3-Card Limit Raise (1!H/1!S - 1NT - 3!H/3!S) Partner opens 1!H or 1!S and you hold invitational values (about 11-12 total points) with exactly three-card support. You are too good for a simple raise, but you cannot jump to three of the major directly -- a direct limit raise promises four trumps. So start with a forcing 1NT; after partner rebids a suit, jump to three of opener's major. That delayed jump shows the invitational raise on just three trumps, letting opener judge game: accept with extra values, pass a minimum. https://tinyurl.com/4dvh42e72026-01-302026-07-18
10Open w/Rebid in MindOpen_and_Rebid.btn Basic: Open the Suit That Buys You a Rebid (beginner) Usually you open your longest suit. But first ask: after I open, what will I REBID? When you are minimum (about 11-15) you cannot introduce a higher-ranking second suit at the two level -- that shows extra strength you do not have. So when opening your long suit leaves you no cheap rebid, open a DIFFERENT suit instead. • 5 clubs and 4 diamonds: open 1!D, not 1!C. Over partner's major you rebid 2!C, showing both minors. Open 1!C and your only way to show diamonds is 2!D -- a higher-ranking suit at the two level, promising more than you have. • 6 of a minor and 5 of a major (6!C-5!H, 6!C-5!S, 6!D-5!H, 6!D-5!S): open the 5-card MAJOR, then rebid your long minor cheaply. Open the 6-card minor and showing the major means bidding it at the two level -- higher-ranking, more than you have. • Both minors 5-5: open the higher, 1!D, then rebid 2!C. Sometimes the ordinary rule already works: with 5 diamonds and 4 clubs, open your longest, 1!D, and 2!C is cheap anyway. The skill is spotting when opening your longest suit would leave you stuck. Reference: https://www.advinbridge.com/this-week-in-bridge/6372026-07-062026-07-18

Longest Total ET

#ScenarioTotal ET
1SpearSpear.btn Spear: Intervening after 1!C or 1!D (P) 1NT... • 2!C = both majors w/6+ HCP • 2!D = one major w/12+ HCP • 2!H = 5+!H usually less than 12 HCP • 2!S = 5+!S usually less than 12 HCP • X = Good hand usually balanced 12+ • 3x = natural good single suited hand https://www.advinbridge.com/this-week-in-bridge/57110m43s
2Splinters after MinorSplinters_after_Minor.btn Splinter Bids are double jumps. They show a singleton or void in the suit bid and support in support of opener's minor (at least 9-cards). GIB splinters with a singleton A, K, or Q. Some players do NOT. • After 1!C a jump to 3!D, 3!H, or 3!S • After 1!D a jump to 3!H, 3!S, or 4!C6m19s
3Bust Over Strong 2CBust_Over_Strong_2C.btn Responding to a Strong 2C with a Bust Partner opens a game-forcing 2!C (22+ HCP) and you hold a near-worthless hand: 3-1-3-6 with only the !SJ and the !CT, 1 HCP and no other honors. Even opposite 22+ the partnership is rarely making game, but 2!C is forcing to at least 3 of a major (or game), so you cannot pass. Bid the waiting 2!D, then make your second negative on the next round to warn partner the hand is dead. https://www.bridgebum.com/strong_2c.php1m50s
46-Key RKCSix_Key_RKC.btn 6-Key Roman Key Card Blackwood When the partnership has agreed on TWO suits, there are 6 key cards instead of 5: the four aces and the kings of BOTH agreed suits. Auctions that establish a 2-suit fit (responder's 2-level bid is 2/1 GF): . 1!S - 2!H - 3!H - 3!S spade fit + heart fit . 1!S - 2!D - 3!D - 3!S spade fit + diamond fit . 1!S - 2!C - 3!C - 3!S spade fit + club fit . 1!H - 2!D - 3!D - 3!H heart fit + diamond fit . 1!H - 2!C - 3!C - 3!H heart fit + club fit . 1!D - 2!C - 3!C - 3!D diamond fit + club fit Responses to 4!N (1430 style for the lower-ranking trump suit): . 5!C = 1 or 4 key cards . 5!D = 0 or 3 key cards . 5!H = 2 key cards, denies the queen of either trump suit . 5!S = 2 key cards, shows the queen of the HIGHER-ranking trump suit . 5!N = (in a later round) all 6 key cards held — partner may jump to 7 Follow-ups after 5!H / 5!S: . 5!N asks for kings — cue-bid them up the line . 5!C / 5!D (when not a trump suit) asks about the trump queens Note: BBA does not play 6-Key RKC — its 4!N is standard 1430 for a single agreed suit. This scenario is for human practice, not robot bidding. https://longbeachbridge.com/6-key-roman-key-card/1m36s
5Snapdragon DoubleSnapdragon_Double.btn Snapdragon Double After LHO opens, partner overcalls, and RHO bids a new suit, a Snapdragon double is artifical and forcing. It shows 5+ cards in the lone unbid suit, at least 8 HCP, and a tolerance for partner's suit. 'Tolerance' ranges from 2 to 3 cards. https://www.bridgebum.com/snapdragon_double.php1m29s
6Resp Dbl after OCResponsive_Double_after_Overcall.btn Responsive Double after Overcall LHO opens, partner doubles, RHO raises, and you make Responsive Double showing the OTHER two suits.1m28s
7McCabe over WJO (Lev)McCabe_after_WJO.btn McCabe after Partner's Weak Jump Overcall is Doubled -- Leveled. After the opponents open and partner's weak jump overcal is doubled... responder has six possible continuations: • Bid game - Preempt or Rule of 17 • Raise below game - a mild preempt • Bid a new suit - Please lead this suit. • Bid 2N - I'm interested in game. Do you have a feature? • Redouble - I have a long suit of my own • Pass - Good Luck!1m17s
8Rabbi's RuleRabbis_Rule.btn Rabbi's Rule — safety play, drop the singleton King "When the King is singleton offside, play the Ace." This is a SAFETY PLAY. South opens 1!S and partnership reaches 4!S. Declarer has 10 sure tricks WITHOUT touching the diamond Queen — solid trumps, the heart Ace, and a club winner — but the diamond suit is the trap. • AQxxx in declarer opposite xxx in dummy. The King is missing. • West has the SINGLETON K. East has Jxxx. • Take the safety play: cash the Ace. The stiff K drops; the Q is established as a small bonus, but more importantly you never give up the lead. Contract makes. • Try for an overtrick by finessing: lead toward the AQ and play the Q. West's K wins. Now West can put East in, and East cashes long hearts. Contract goes down — at least 1, sometimes more. The lesson: COUNT your top tricks before deciding any finesse. If you already have enough to make, the finesse is gratuitous risk — and Rabbi's Rule (cash the Ace) is the safer play. Things to think about: • What's your trick count BEFORE you touch diamonds? • Where is the danger hand for cashing — east or west? • Does the auction (silent opps) say anything about diamond distribution?1m16s
9Gerber by OpenerGerber_By_Opener.btn Gerber by Opener (Leveled) There are two sequences where Gerber might be used -- after 1m - 2N or 2!C - 2N and opener has slam interest. The 1m - 2N sequences are rare. https://www.bridgebum.com/gerber.php1m12s
10DOPI-ROPIDOPI_ROPI.btn DOPI-ROPI: Responding to Blackwood after Interference When an opponent bids over partner's 4NT (Blackwood/RKCB), use DOPI: D = Double = 0 keycards O = next step up = 1 keycard P = Pass = 1 keycard (without trump queen) I = next steps = 2, 3 keycards When an opponent doubles 4NT, use ROPI: R = Redouble = 0 keycards O = next step up = 1 keycard P = Pass = 1 keycard (without trump queen) I = next steps = 2, 3 keycards https://www.acblunit390.org/Simon/dopi-ropi.htm This deck covers two paths to 5-level interference over 4NT: (A) An opponent preempts a 7+ minor at 3-level with partner support. (B) E/W have an 11+ major fit and start with a 1-level overcall or Unusual NT.1m3s
ScenarioDealsFilteredFlt-Out dlr pbs pbn rotate bba filter fStats bSheet quiz package Total
Total17200511619644465 0.2s 1m2s 45m54s 6.3s 30m50s 34.0s 0.4s 15.0s 6.5s 0.6s 78m49s
%67.6%25.9% 0.0% 1.3% 58.2% 0.1% 39.1% 0.7% 0.0% 0.3% 0.1% 0.0% 100%
1-Suited OpenerSCS16_1C_1SuitedOpnr.btn 16+ w/solid or semi-solid 1-suited hand50049010 0.0s 0.0s 0.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
1-Suited Resp w/8+SCS16_1C_1SuitedResp.btn 16+ opener w/solid or semi-solid 1-suited response5004982 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 4.8s
1/2 Club OpenerSCS16_1or2C.btn Strong Club: 1C = 16+ w/6+Clubs or 2C = 11-15 HCP w/6+Clubs50047129 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
15-17 1N (Lev)1N.btn 15-17 Notrump Opening 2452+2425+2245+2254+4522 +any 4333, 4432, or 5332 distribution. Those 5422 hands are the ones where you are likely to have to reverse to show your suits. HCP adjusted +1 for any 5-card suit unless you have Kx, Qx, or Jx doubleton.50043268 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
18-19 NT HandNotrump_18-19.btn 18-19 Notrump, Semi-Balanced (any 4333, 4432, 5332, 5422, or 6322)500500- 0.0s 0.0s 0.0s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
1C 3-SuitSCS_1C_3-Suit_Resp.btn 1C with 3-Suit Response 1!C is 15+ HCP, artificial and forcing. Is there anything you want here. I often include a link to a description. http://clairebridge.com/textes/karensrules.pdf500322178 0.0s 0.0s 0.1s 0.0s 5.7s 0.2s 0.0s 0.0s 0.0s 0.0s 6.1s
1m & Bal Resp (Lev)Minor_Suit_Opener_Balanced_Response.btn Minor Opening w/Bal Resp (Lev) 6-10 (21.6%) 1!D, 1!H, 1!S, 1N 11-12 (20.0%) 2!H 13-15 (22.8%) 2N, GF 16-17 (15.4%) 3N 18-19 (20.2%) 2N, GF+50045248 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
1m & Inv RaiseMinor_Suit_Opener_Inv_Raise.btn Minor Opening w/Invitational Raise 1!C - 2!S shows 5+ card support and invitational values 11-12 HCP 1!D - 2!S shows 4+ card support and invitational values 11-12 HCP Note: Responder has no new suit to bid at the 1-level, 2+ Dummy Points, and opener's suit is responder's longest suit.500100400 0.0s 0.0s 6.9s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 11.4s
1m & Mixed RaiseMinor_Suit_Opener_Mixed_Raise.btn Minor Opening w/Mixed Raise 1!C - 2!C shows 5+ card support and 6-10 HCP, a Mixed Raise 1!D - 2!D shows 4+ card support and 6-10 HCP, a Mixed Raise Note: Responder has no new suit to bid at the 1-level, 2+ Dummy Points, and opener's suit is responder's longest suit.500154346 0.0s 0.0s 9.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 13.5s
1m & Raise/Bal (Lev)Minor_Suit_Opener_Resp_Structure.btn 1 Minor w/Raise OR Balanced Response -- Leveled 1!C/!D - 1N shows 6-10 HCP balanced 1!C/!D - 2!C/!D shows 5/4+ card support and 6-10 HCP, a Mixed Raise 1!C/!D - 2!H shows 11-12 HCP balanced, forcing 1!C/!D - 2!S shows 5/4+ card support and invitational+ values 11+ HCP, forcing 1!C/!D - 2N shows 13-15 or 18-19 HCP balanced, GF+ 1!C/!D - 3N shows 16-17 HCP balanced This scenario is leveled such that the mixed raise, invitational raise, and balanced weak, invitational, and forcing responses occur at about the same frequency.500363137 0.0s 0.0s 1.5s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 6.1s
1m & Todd Raises1m-2x.btn 1m - 2x Robert Todd minor-suit response structure South opens 1!C or 1!D. North responds (all deny a 4-card major). Raises (support for opener's minor): 3m = 0-6 weak jump raise (inverted), 2!S = 7-9 constructive raise (Todd), 2m = 10+ inverted raise, invitational+ (unbalanced). Balanced, no fit needed: 2!H = 10-12 invitational, 2NT = game-force (mini-maxi: 13-14 or 18-19), 3NT = 15-17 to play. Todd: https://www.advinbridge.com/this-week-in-bridge/592500-- 0.0s 0.0s 0.1s 0.0s - - - - - 0.0s 0.2s
1m (1D/H) CollanteWB5_Collante.btn 1m (1D/H) Collante After 1C (1D), X shows 4!H and 2!H shows 5+!H, likewise after 1C (1H) X shows 4!S and 2S shows 5+!S. This may also used after 1m (2!D/1!H). The French name for this is Collante. It's almost exactly what GIB does.500386114 0.0s 0.0s 1.4s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 6.1s
1M w/2-Suit RespSCS16_Major_Open_2-Suit_Resp.btn Major & 2-Suit Response (11-15 HCP) 1!H or 1!S is 11-15 HCP. http://clairebridge.com/textes/karensrules.pdf5004928 0.0s 0.0s 0.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
1M w/2nd SuitSCS16_Major_with_2nd_Suit.btn Major with 2nd Suit (9-15 HCP) South opens 1!H or 1!S with a second suit of at least 5-cards and North has 12+. 2!C is a game-forcing relay. http://clairebridge.com/textes/karensrules.pdf500361139 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
1m-1N (6-9) w/33(43)1m-1N.btn 1m - 1NT (6-9) w/4333 & no major South opens 1!C or 1!D. North has any 4333 hand with stuff in every other suit. Should North skip over a 4-card suit to bid NT?500341159 0.0s 0.0s 6.9s 0.0s 5.0s 0.1s 0.0s 0.1s 0.0s 0.0s 12.2s
1m-1x-2m1m_1x_2m.btn 1m-1x-2m50043961 0.0s 0.0s 1.0s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 5.8s
1m-1|2|3N w/33(43)1m-1_2_or_3_NT.btn 1m - 1NT, 2NT, or 3NT w/33(43) shape South opens 1!C or 1!D. North has any 4333 hand with stuff in every other suit. Should North skip over a 4-card suit to bid NT? 1NT is 6-9, 2NT is 10-12, 3NT is 13-15.500252248 0.0s 0.0s 0.3s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
1m-2N (10-12) w/33(43)1m-2N.btn 1m - 2NT (10-12) w/4333 & no major South opens 1!C or 1!D. North has any 4333 hand with stuff in every other suit. Should North skip over a 4-card suit to bid NT?500125375 0.0s 0.0s 43.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 48.2s
1m-3N (13-15) w/33(43)1m-3N.btn 1m - 3NT (13-15) w/4333 & no major South opens 1!C or 1!D. North has any 4333 hand with stuff in every other suit. Should North skip over a 4-card suit to bid NT?500500- 0.0s 0.0s 1.6s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 6.1s
1M-3N Picture Bid1M-3N_Picture_Bid.btn 1M - 3NT Picture Bid A 3NT response to a 1M opening shows a very specific hand: • 12-15 HCP, game-forcing values • Exactly 2 cards in opener's major (no fit) • Exactly 4 cards in each minor • Therefore exactly 3 cards in the other major • Wants to declare with tenaces protected Opener can pass with no major fit, correct to 4M with a 6-card suit, or correct to 4-of-the-other-major with 5-3 fit. Slam tries: 4NT (18-19 balanced), jump to 5M (6+ card suit), or 4-minor as a forcing slam try. https://www.advinbridge.com/this-week-in-bridge/628500-- 0.0s 0.0s 1.7s 0.0s 5.9s 0.1s 0.0s 0.0s - 0.0s 7.7s
1N OvercallOpps_Overcall_1NT.btn We open and opponent overcalls 1NT.\n50040892 0.0s 0.0s 0.1s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
1N PuppetPuppet_Stayman_1N.btn Puppet Stayman after 1NT (15-17) After a 1NT opening, responder uses 3!C to ask about opener's major suits. (In contrast to standard Stayman which uses 2!C and asks for 4-card majors only.) Opener's responses: • 3!D - No 5-card major, but has at least one 4-card major • 3!H - 5-card heart suit • 3!S - 5-card spade suit • 3NT - No 4-card or 5-card major Responder's follow-ups after 3!D (one or both 4-card majors): • Bid the major you DO NOT hold (with one 4-card major) This lets the strong hand (opener) declare if a fit exists. • 4!D - both 4-card majors, no slam interest; opener picks • 4!C - both 4-card majors WITH slam interest After 3!H or 3!S (opener shows 5-card major): • 3NT - denies a fit • Bid the OTHER major - slam try agreeing opener's suit • Raise to game/slam - standard After 3NT (no majors): natural minor-suit slam investigation. Bid Puppet 3!C with a Game-forcing hand (10+ HCP) and at least one of the following: • Any 4-card major (looking for 4-4 fit) • 3-card support for one or both majors (looking for 5-3 fit) Puppet 3!C is a stayman system -- on in competition. Reference: https://www.bridgebum.com/puppet_stayman.php50048713 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
1N w/5M-6+m (Lev)1N_5M_and_6m.btn 15-17 Notrump Opening with 5M and 6+m response. GIB opens 1N with any 5332, 4432, or 4333 and (15-17 HCP with no 5-card major or 15-16 with a 5-card major) plus any 5422 without a 5-card major and 15-16 HCP (too few points to reverse)50042575 0.0s 0.0s 35.5s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 40.0s
1N w/Bal Raise1N_Balanced_Raise.btn 1NT Balanced Raise (no four- or five-card major) Partner opens 1NT (15-17). You are balanced with no four-card or five-card major, so there is no Stayman bid and no transfer to make -- you raise notrump straight to the level your points call for. Pass with 0-7, invite game with 2NT on 8-9, and bid game with 3NT on 10-15. With slam values keep bidding notrump: 4NT is a quantitative slam invitation on about 16-17, and with 18-19 bid 6NT to play. Opener passes a minimum over your 2NT or 4NT and accepts with a maximum. A pure point-count decision: add your points to partner's 15-17 and pick the level.50048911 0.0s 0.0s 0.5s 0.0s 4.0s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
1N w/Singleton1N_with_Singleton.btn 1 Notrump With Singleton South has (3451+4351+3415+4315 or any 4441) with a singleton A, K, or Q. HCP adjusted +1 for 5-card suit.500158342 0.0s 0.0s 0.2s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
2-Suit OvercallsOpps_2-Suited_Overcalls.btn Opponents 2-Suit Overcalls double is penalty oriented raise is natural (about 7-10) a jump raise is preemptive bidding new (unshown) suit is natural & not forcing with 1 known opponent suit -- a cue bid is a limit+ raise with 2 known opponent suits -- cue lower for lower & higher for higher https://www.bridgebum.com/unusual_vs_unusual.php https://www.bridgebum.com/defense_to_michaels.php500336164 0.0s 0.0s 2.8s 0.0s 4.5s 0.1s 0.0s 0.1s 0.1s 0.0s 7.6s
2-Suit OvercallsTwo-Suited_Overcalls.btn Please note: This scenario includes all two-suited hands. Specific major/minor combinations are problematic -- Michaels Cuebids and Top & Bottom Cuebids can't be played together. · You may want to practice with the Michaels and Unusual NT scenario instead. · Let me know if you want to practice with Top & Bottom and Unusual NT. 2-Suit Overcalls500342158 0.0s 0.0s 3.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 7.4s
2-Way NMF - xyNT (Lev)Two-Way_New_Minor_Forcing_aka_xyNT.btn Two Way New Minor Forcing aka xyNT allows you to describe four different responding hand types. • Part Score -- after 1x-1y-1N, 2!H or 2!S ane natural and non-forcing, 2N relays to 3!C P/C. • Game Invite -- after 1x-1y-1N, bid 2!C, an artifical relay to 2!D. Then, all continuations are invitational. • Game Force -- after 1x-1y-1N, bid 2!D, an artifical game force. • Slam Invite -- after 1x-1y-1N, a suit bid at the 3-level is a natural slam try. The deals are leveled so that the hand types occur at about the same frequency. https://bridgewinners.com/article/view/two-way-new-minor-forcing-aka-xynt500212288 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
2N - 1m2N_and_1_Minor.btn 20-21 Notrump and one Minor-suit. The responder's strength -- game or slam -- is leveled.500278222 0.0s 0.0s 1.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.5s
2N - 3C2N_and_3C_Response.btn 20-21 Notrump and a Stayman or Smolen rebid. The responder's strength -- game or slam -- is leveled.50042476 0.0s 0.0s 0.4s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.0s
2N - Balanced2N_and_Balanced.btn 20-21 Notrump and a Balanced response. The responder's strength -- game or slam -- is leveled.50043268 0.0s 0.0s 0.4s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
2N - Jacoby/Texas2N_and_Transfers.btn 20-21 Notrump and a Jacoby or Texas Transfer response. The responder's hand is leveled to make Jacoby or Texas Transfer AND game or slam at about the same frequency.50043961 0.0s 0.0s 0.5s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
2N - MSS2N_and_MSS.btn 20-21 Notrump and Minor-suit Stayman response. The responder has at least 5-4 in the minors. The responder's strength -- game or slam -- is leveled.500205295 0.0s 0.0s 7.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 11.6s
2N 20-21 (Lev)2N.btn 20-21 Notrump and any response. Leveled so that the various responses occur at more nearly the same frequency.50043367 0.0s 0.0s 0.5s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
2N in 4th SeatTwo_NT_in_Fourth_Seat.btn 2N in 4th Seat shows 20-21 HCP.50041684 0.0s 0.0s 0.3s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
2N PuppetPuppet_Stayman_2N.btn Puppet Stayman after 2NT (20-21) After a 2NT opening (20-21 HCP balanced), responder uses 3!C to ask about opener's major suits. Opener's responses: • 3!D - No 5-card major, but has at least one 4-card major • 3!H - 5-card heart suit • 3!S - 5-card spade suit • 3NT - No 4-card or 5-card major Responder's follow-ups after 3!D (one or both 4-card majors): • Bid the major you DO NOT hold (with one 4-card major) This lets the strong hand (opener) declare if a fit exists. • 4!D - both 4-card majors, no slam interest; opener picks • 4!C - both 4-card majors WITH slam interest After 3!H or 3!S (opener shows 5-card major): • 3NT - denies a fit • Bid the OTHER major - slam try agreeing opener's suit • Raise to game/slam - standard After 3NT (no majors): natural minor-suit slam investigation. Bid Puppet 3!C with: • Any 4-card major (looking for 4-4 fit) • 3-card support for one or both majors (looking for 5-3 fit) • Game or slam-going values opposite 20-21 NT Reference: https://www.bridgebum.com/puppet_stayman.php5004973 0.0s 0.0s 0.4s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
3-card Limit Raise (11-12 TP) 1N/3MGavin_3-Card_Limit_Raise.btn 3-Card Limit Raise (1!H/1!S - 1NT - 3!H/3!S) Partner opens 1!H or 1!S and you hold invitational values (about 11-12 total points) with exactly three-card support. You are too good for a simple raise, but you cannot jump to three of the major directly -- a direct limit raise promises four trumps. So start with a forcing 1NT; after partner rebids a suit, jump to three of opener's major. That delayed jump shows the invitational raise on just three trumps, letting opener judge game: accept with extra values, pass a minimum. https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 0.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
3-Suited Resp w/5-7SCS16_1C_3-Suit_Resp_5-7.btn 3-Suit Response w/5-7 HCP5004982 0.0s 0.0s 0.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
3-Suited Resp w/8+SCS16_1C_3-Suit_Resp.btn 1C with 3-Suit Response (16+ HCP) 1!C is 16+ HCP, artificial and forcing. Is there anything you want here. I often include a link to a description. http://clairebridge.com/textes/karensrules.pdf500500- 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
3-Under Inv Jump3_Under_Invitational_Jump.btn 3 Under Invitational Jump • 1!S - 3!C, 3!D, or 3!H • 1!H - 3!C or 3!D • 1!D - 3!C Shows a 6+ card suit w/Q or better and 9-11 HCP and denies support for opener's suit or 4-cards in either major.500314186 0.0s 0.0s 0.4s 0.0s 4.6s 0.1s 0.0s 0.1s 0.0s 0.0s 5.2s
3-Under Invitational Jump (11-12 HCP)Gavin_3_Under_Invitational_Jump.btn 3 Under Invitational Jump (11-12 HCP) • 1!H - 3!C • 1!S - 3!C or 3!H NOTE: This does not include jumps to 3D which is a 4-card Limit Raise. https://tinyurl.com/4dvh42e7500332168 0.0s 0.0s 0.6s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
3N (25-27)3N.btn 25-27 Notrump and any Response. Game and Slam occur at about the same frequency.500500- 0.0s 0.0s 1.3s 0.0s 4.1s 0.1s 0.0s 0.0s 0.0s 0.0s 5.6s
3N over LHO's 3x (Lev)3N_over_LHO_3x.btn 3NT over LHO's 3x Preempt. • 18+ and 1 stop • 16+ and good suit • 16+ and 2 stops and a prayer!500128372 0.0s 0.0s 21.5s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 26.1s
3N over RHO's 3x (Lev)3N_over_RHO_3x.btn 3N over RHO's 3x Preempt. • 18+ and 1 stop • 16+ and good suit • 16+ and 2 stops and a prayer!500127373 0.0s 0.0s 7.6s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 12.1s
3N Rebid by Opener3N_Rebid_by_Opener.btn 3NT Rebid by Opener After opening one of a suit, opener can jump to 3NT two very different ways (TWB #635): 1) Partner has NOT shown a good hand - a long, solid suit with outside values. e.g. 1!H-1NT-3NT on a solid 6-card major (18-20), or 1!m-...-3NT on a solid 7-card minor with an outside A/K. 2) Partner HAS shown a good hand (a game-forcing 2-over-1) - extra values with stoppers in the unbid suits. e.g. 1!H-2!D-3NT (15-17). A 2NT rebid instead would show a balanced 18-19; the 3NT jump is about a source of tricks (a running suit) or stoppers, not just points. https://www.advinbridge.com/this-week-in-bridge/635 4NT is Roman Keycard Blackwood (0314) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 0 or 3 keycards • 5!D = 1 or 4 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50036464 0.0s 3.7s 5.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 13.8s
4-card Limit Raise (11-12 TP) 3DGavin_4-Card_Limit_Raise.btn 4-card Limit Raise (11-12 TP) 3!D https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
4th Bid InvitingFourth_Bid_Inviting.btn Fourth Bid Inviting After 3 bids, responder scrambles w/11-12.50043367 0.0s 0.0s 2.1s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 6.7s
4th Seat Opener (Lev)Open_In_Fourth_Seat.btn To Open or Not to Open After (P) P (P)..., should you open in 4th seat? This is leveled such that pass/bid should occur with approximately the same frequency. https://www.bridgebum.com/pearson_points.php500322178 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
13Open_In_Fourth_13.btn To Open or Not to Open After (P) P (P)..., should you open in 4th seat? These deals have 13 R15 points. https://www.bridgebum.com/pearson_points.php500282218 0.0s 0.0s 0.3s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 4.7s
14Open_In_Fourth_14.btn To Open or Not to Open After (P) P (P)..., should you open in 4th seat? These deals have 14 R15 points. https://www.bridgebum.com/pearson_points.php500318182 0.0s 0.0s 0.3s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
15Open_In_Fourth_15.btn To Open or Not to Open After (P) P (P)..., should you open in 4th seat? These deals have 15 R15 points. https://www.bridgebum.com/pearson_points.php500328172 0.0s 0.0s 0.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
16Open_In_Fourth_16.btn To Open or Not to Open After (P) P (P)..., should you open in 4th seat? These deals have 16 R15 points. https://www.bridgebum.com/pearson_points.php500331169 0.0s 0.0s 0.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
4th Suit ForcingFourth_Suit_Forcing.btn Fourth Suit Forcing After 1!C, 1!D, or 1!H, a suit response at the 1-level, and a new suit by opener, the 4th suit is artificial and game forcing. NOTE: Many have different agreements about the sequence, 1!C - 1!D - 1!H - 1!S. Some play it as natural and forcing one round. Some play it as GF and less than 4 spades and use 2!S for GF with 4 spades. Talk to your partner! https://www.bridgebum.com/fourth_suit_forcing.php 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500207293 0.0s 0.6s 1.5s 0.0s 5.2s 0.1s 0.0s 0.0s 0.0s 0.0s 7.4s
5/4 Resp w/8+SCS16_1C_54_Resp.btn 5/4 Response (16+ HCP) 1!C is 16+ HCP, artificial and forcing. Is there anything you want here. I often include a link to a description. http://clairebridge.com/textes/karensrules.pdf5004982 0.0s 0.0s 0.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
5/5+ Resp w/8+SCS16_1C_55_Resp.btn 5/5 or better Response (16+ HCP) 1!C is 16+ HCP, artificial and forcing. Is there anything you want here. I often include a link to a description. http://clairebridge.com/textes/karensrules.pdf5004982 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
5431 After N5431_After_NT.btn 5431 After Notrump South opens 1N and responder bids 3M, showing . a singleton or void in that major, . exactly 3-cards in the other major, . at least 5-4 in minors, . and 9+ HCP (if 1NT 15-17 HCP).50040793 0.0s 0.0s 2.7s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 7.2s
6-Key RKCSix_Key_RKC.btn 6-Key Roman Key Card Blackwood When the partnership has agreed on TWO suits, there are 6 key cards instead of 5: the four aces and the kings of BOTH agreed suits. Auctions that establish a 2-suit fit (responder's 2-level bid is 2/1 GF): . 1!S - 2!H - 3!H - 3!S spade fit + heart fit . 1!S - 2!D - 3!D - 3!S spade fit + diamond fit . 1!S - 2!C - 3!C - 3!S spade fit + club fit . 1!H - 2!D - 3!D - 3!H heart fit + diamond fit . 1!H - 2!C - 3!C - 3!H heart fit + club fit . 1!D - 2!C - 3!C - 3!D diamond fit + club fit Responses to 4!N (1430 style for the lower-ranking trump suit): . 5!C = 1 or 4 key cards . 5!D = 0 or 3 key cards . 5!H = 2 key cards, denies the queen of either trump suit . 5!S = 2 key cards, shows the queen of the HIGHER-ranking trump suit . 5!N = (in a later round) all 6 key cards held — partner may jump to 7 Follow-ups after 5!H / 5!S: . 5!N asks for kings — cue-bid them up the line . 5!C / 5!D (when not a trump suit) asks about the trump queens Note: BBA does not play 6-Key RKC — its 4!N is standard 1430 for a single agreed suit. This scenario is for human practice, not robot bidding. https://longbeachbridge.com/6-key-roman-key-card/500-- 0.0s 0.0s 1m36s 0.0s - - - - - 0.0s 1m36s
After 1M - 2MAfter_1M_2M.btn After 1M - 2M • 18+ bid game • 15+ bid help suit • 12-14 pass50046832 0.0s 0.0s 3.1s 0.0s 4.9s 0.1s 0.0s 0.1s 0.0s 0.0s 8.3s
After 1x (1N)After_1x_1N.btn After 1x (1N) • Meckwell vs. 1M (1N) • X - Penalty 10+ • 2!C - 4+!C & 4+oM & 5-9 • 2!D - 4+!D & 4+oM & 5-9 • 2oM - 5+oM & 5-9 Non-Force • 2M - 3+M & 5-9 Non-Force • Woolsey vs. 1m (1N) • X - Penalty 10+ • 2!C - both Majors (4+ 4+) & 5-9 • 2!D - one Major (usually 6+) & 5-9 • 2!H - 5+!H & 4+om & 5-9 Non-Force • 2!S - 5+!S & 4+om & 5-9 Non-Force • 2N - 5+ in both minors & 5-9 https://www.advinbridge.com/this-week-in-bridge/58950043367 0.0s 0.0s 5.2s 0.0s 5.1s 0.1s 0.0s 0.1s 0.0s 0.0s 10.5s
After 2 Passes...After_2_Passes.btn After 2 Passs... Leveled so 3rd seat shaded vs full opener occur at about the same frequency. What should you do in 3rd seat with a marginal hand w/5- or 6-card suit?500353147 0.0s 0.0s 0.1s 0.0s 5.0s 0.2s 0.0s 0.1s 0.0s 0.0s 5.3s
After 3 Passes...After_3_Passes.btn After 3 Passes... Should you open in 4th seat? The Rule of 15 says if your hcp plus the number of spades is less than 15, you should Pass. This is leveled so that the 4th seat R15 points of 14 or 15 occur at about the same frequency.500379121 0.0s 0.0s 0.3s 0.0s 5.0s 0.1s 0.0s 0.1s 0.0s 0.0s 5.5s
After Opp OvercallsAfter_Opp_Overcalls.btn After Partner Overcalls • Raising a minor denies a 4-card Major and shows a fit and 7-9 TP • Double denies a Major fit and shows at least 4-cards in the unbid major suits and 6+ HCP • Raising a Major shows a fit and 6-10 TP • Cue Biddding RHO's suit shows a fit and 11+ TP • New Suit denies a fit and shows 10+ HCP50041387 0.0s 0.0s 0.2s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 5.3s
After Partner OvercallsAfter_Partner_Overcalls.btn After Partner Overcalls • Raise shows 6-10 TP • Jump raises are preemptive • Cue Biddding opener's suit shows 11+ TP • New Suit denies support and shows 10+ HCP50048911 0.0s 0.0s 1.5s 0.0s 5.2s 0.1s 0.0s 0.0s 0.0s 0.0s 6.9s
After Partner's Takeout XAfter_Partner_Takeout_Double.btn Advancing Partner's Takeout Double West opens 1!C, 1!D, 1!H, or 1!S. Your partner (North) makes a takeout double, and East passes. You — the advancer — must respond. You are NOT allowed to pass a takeout double for penalty here; partner is asking you to bid, so describe your hand. Two jobs as advancer: bid your longest suit, and show your strength by the LEVEL you choose, not by bidding longer. • 0-8 HCP — bid your longest unbid suit as cheaply as possible. • 8-11 HCP — JUMP in your longest suit (the jump shows values, not length). • 12+ HCP — cuebid opener's suit, forcing to game. With a stopper in opener's suit you may bid notrump instead of a suit: • 1NT — 8-11 HCP with a stopper. • 2NT — 12-13 HCP with a stopper. • 3NT — 14 HCP with a stopper. Partner (the doubler) then shows any extra by raising your suit (4-card support) or cuebidding opener's suit (only 3-card support but extra values). Level: intermediate. Reference: https://www.advinbridge.com/this-week-in-bridge/64250040397 0.0s 2.0s 6.8s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 13.3s
Any 5422 w/15-16Any_5422_with_15-16.btn 15-16 Opening with any 5422 Distribution500500- 0.0s 0.0s 0.1s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Any 5422 w/15-17Any_5422_with_15-17.btn 15-17 Opening with any 5422 Distribution500500- 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
any Resp w/0-4SCS16_1C_any_0-4_Resp.btn Any 0-4 Response (16+ HCP)500500- 0.0s 0.0s 0.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
any Resp w/5-7SCS16_1C_any_5-7_Resp.btn Any 5-7 Response (16+ HCP)500500- 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
any Resp w/8+SCS16_1C_any_8plus_Resp.btn Any 8+ Response (16+ HCP)5004991 0.0s 0.0s 0.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
BalancedGavin_Transfers_after_2N_Rebid_Bal.btn Transfers after 2N Rebid Balanced In an uncontested 1x - 1y - 2N, 3!C, 3!D, 3!H, and 3!S are Transfers/Relays. They Transfer into a suit that might be weak (such as opener's first suit). They Relay to a suit that can't be weak. Accepting a relay shows support. IF YOU SKIP IT, YOU DENY IT! https://tinyurl.com/bdhtmwxc500500- 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Balancing (Lev)Balancing.btn After LHO opening is passed to you... • Pass • Overcall a suit (7-17 at the 1-level, 11-17 at the 2 level) • Balancing NT (11-15) • Take-out Double (10+ short in opener's suit w/at least 3 cards in each unbid suit) • Jump Overcall (15-17 w/good 6-card suit) • Too Strong to Overcall (18+) -- start with double • Two-Suits -- cue bid • 2NT -- 20-21 This scenario attempts to offer all options with about the same frequency.50048713 0.0s 0.0s 6.5s 0.0s 4.9s 0.1s 0.0s 0.1s 0.0s 0.0s 11.6s
BARTBART.btn BART After 1H/1S - 1NT (forcing) - 2C, responder's 2D is artificial (BART), showing one of: - Good raise to 3C - Good preference to 2M (opener's major) - Good hand with diamonds - After 1S: exactly 5H and 2S (wants heart support) - Another decent hand that needs more room All other bids are natural. https://www.larryco.com/bridge-articles/bart500369131 0.0s 0.0s 5.5s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 10.0s
Basic 1M (Major)Basic_Major.btn Basic 1M Opening (beginner) South opens 1!H or 1!S (12-21 HCP, 5+ in that major). North's responses: • 1!S (over 1!H) — 6+ HCP, 4+ spades, no fit • 1NT — 6+ HCP, no support, no 4-card major above opener's suit • Simple raise (2M) — 6-9 HCP with 3+ support • 2NT — 11-12 HCP balanced (in some systems this is Jacoby 2NT — see chart) • Limit raise (3M) — 10-12 HCP with 4+ support • Game raise (4M) — preemptive (0-7 HCP with 5+ support) or strong with 5+ trump For beginners: count HCP, count support cards, choose the right response. Reference: https://www.bridgebum.com/responses_to_one_of_a_major.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way500292208 0.0s 1.6s 0.1s 0.0s 5.1s 0.1s 0.0s 0.1s 0.0s 0.0s 6.9s
Basic 1m (Minor)Basic_Minor.btn Basic 1m Opening (beginner) South opens 1!C or 1!D (12-21 HCP, 3+ clubs or 4+ diamonds). This scenario practices the natural responses without conventions like Inverted Minors. North's responses: • 1!D — 6+ HCP, 4+ diamonds (only over 1!C) • 1!H / 1!S — 6+ HCP, 4+ in that major • 1NT — 6-10 HCP, balanced, no 4-card major • 2NT — 11-12 HCP, balanced, no 4-card major • Simple raise (2!C / 2!D) — 6-9 HCP with 4+ support • Limit raise (3!C / 3!D) — 10-12 HCP with 4+ support • 4 or 5 of opener's minor — preemptive Reference: https://www.bridgebum.com/responses_to_one_of_a_minor.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way500317183 0.0s 1.5s 0.1s 0.0s 5.2s 0.1s 0.0s 0.0s 0.0s 0.0s 7.0s
Basic 1NT (Natural)Basic_NT.btn Basic 1NT Opening — natural responses only (beginner) South opens 1NT (15-17 HCP balanced). Responder uses NATURAL responses — no Stayman, no transfers. North's responses: • Pass — 0-7 HCP, balanced • 2NT — 8-9 HCP balanced, invitational • 3NT — 10-15 HCP balanced • 4NT — quantitative slam invite (16-17 HCP, no fit-finding) • 6NT — slam, 18+ HCP Responder is constrained to have NO 4-card major and NO 5-card suit, so the right answer is always a natural NT raise (or pass). Stayman and transfers don't apply here. Reference: https://www.bridgebum.com/1nt_15_17.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way5004919 0.0s 1.5s 0.2s 0.0s 5.2s 0.1s 0.0s 0.0s 0.0s 0.0s 7.1s
Basic NT RespGIB_1N_Basic.btn Basic Notrump Responses A Basic 1NT shows a balanced hand (4333, 4432, 5332, or maybe 5422) w/15-17 HCP and no 5-card major or 15-16 with a 5-card major. Basic Responses include Stayman, Jacoby Transfer, and 2/3 Notrump.50044456 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Basic OvercallBasic_Overcall.btn Basic Overcall (beginner) East opens 1!C, 1!D, 1!H, or 1!S (NOT 1NT). South — sitting next — makes a simple non-jump suit overcall. Requirements for South: • 5+ cards in a side suit (NOT the same suit East opened) • 8+ HCP at the 1-level (e.g., 1!C — 1!H) • 11+ HCP at the 2-level (e.g., 1!H — 2!C) • NOT a takeout-double hand (this scenario excludes 4-4-4-1 / 4-4-3-2 takeout shapes — those go to Basic_Takeout_Double instead) • NO weak jump overcalls (the filter excludes jumps; this is a NATURAL one-level-higher overcall only) For beginners: an overcall says "I have a real suit and some values." With a 5-card suit and 8+ HCP, lead-direction and obstruction are both served. Don't overcall on weaker hands — partner will assume values. Reference: https://www.bridgebum.com/overcalls.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way500294206 0.0s 1.3s 0.1s 0.0s 5.1s 0.1s 0.0s 0.1s 0.0s 0.0s 6.7s
Basic StaymanStayman.btn Stayman Convention (Basics) Stayman (2!C) asks partner for a 4-card major after a 1NT opening. • 2!D - No 4-card major • 2!H - 4+!H, may also have 4!S • 2!S - 4+!S and denies 4!H Requirements to bid Stayman: • At least one 4-card major • 8+ HCP for invitational hands • With weak hands (< 8 HCP), only bid 2!C if you can pass any response Hands without a 4-card major or with fewer than 8 HCP usually pass 1NT. https://www.bridgebum.com/stayman.php 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50047723 0.0s 7.5s 0.9s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 13.0s
Basic Takeout DoubleBasic_Takeout_Double.btn Basic Takeout Double (beginner) East opens 1!C, 1!D, 1!H, or 1!S. South — sitting next — makes a takeout double, asking partner to bid an unbid suit. A takeout double is: • 12-18 HCP • Shortness in opener's suit (typically 0-2 cards) • 3+ cards in each unbid suit, ideally 4+ in any unbid major • Distributional hands work too: 4-4-4-1 with shortness in opener's suit is the classic "perfect" shape It is NOT a penalty double — partner is expected to bid, not pass. After the double, partner (advancer) responds: • Bid a suit (length-priority: any unbid major if 4+, else 3+ minor) • 1NT — 6-9 HCP with stoppers in opener's suit • Cuebid opener's suit — 11+ HCP, forcing to game For beginners: count HCP, count shape, check shortness in opener's suit. Reference: https://www.bridgebum.com/takeout_double.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way50043466 0.0s 1.8s 0.2s 0.0s 4.8s 0.1s 0.0s 0.1s 0.0s 0.0s 7.1s
Basic Weak 2Basic_Weak_2.btn Basic Weak Two-Bid (beginner) South opens 2!D, 2!H, or 2!S as a weak preempt. A weak two-bid shows: • 6-card suit (exactly 6 cards — not 5, not 7) • 5-10 HCP • 2 of the top 3 honors in the suit, or 3 of the top 5 (good suit quality) • Limited side-suit values (no 4-card major outside, no 4+-card minor with values) Partner's responses: • Pass — happy to play 2-of-suit with a weak hand • 2NT — strong inquiry asking for shape and strength (Ogust or feature ask) • 3-of-suit — to play, with 3+ support and weakish hand • 4-of-major — to play, often preemptive • New suit — strong, forcing For beginners: open weak 2 with disciplined hands. The 6-card suit is the preempt's whole structure. Don't preempt with poor suits — partner will sometimes raise to game on a fit, and you need to deliver tricks. Reference: https://www.bridgebum.com/weak_two.php 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way500360140 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Benjamin 2 Bids (Lev)Benjamin_2D.btn Benjamin 2 Bid - 2!C strong & 2!D Game Forcing • 2!C shows 18-19 w/very strong 2-suiter, 20-22 unbalanced w/very good suit, or 23-24 bal, responses are... • 2!D 7-HCP, continue by bidding 4-card suits up the line • 2!H 5+HCP and 5+!H • 2!S 5+HCP and 5+!S • 2NT 8+HCP and balanced hand • 2!D shows 23+ unbalanced or 24+ balanced -- GAME FORCE, responses are... • 2NT 5-HCP, no 5-card major • 2!H/!S 5+!H/!S • 3!C/!D 6+!C/!D This is leveled so that 2!C and 2!D occur at about the same frequency. https://en.wikipedia.org/wiki/Benjamin_Twos50041882 0.0s 0.0s 0.3s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Bergen Raises (Lev)Bergen_Raises.btn Bergen Raises all show exactly 4-card support. • 3!C = Constructive (7-10) TP • 3!D = Limit Raise (11-12) TP • 3M = Preemptive Raise (3-6) TP • 3OM = Ambiguous Splinter (12+) TP • 3N = 4333 (13-15) HCP https://www.bridgebum.com/bergen_raises.php500132368 0.0s 0.0s 0.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
Better Minor Lebe' (Lev)Better_Minor_Lebensohl.btn Better Minor Lebensohl After 2!D/2!H/2!S, (X), Pass, • A new suit at the 2-level is to play • 2N is Better Minor Lebensohl, you will pass (0-7) or correct (8+) after partner's response. • 3!D shows 5+ cards. Bidding 2N and correcting partner's 2!C to 3!D shows 8+. • 3 of the other major, shows 4+ cards and 0-7 HCP. With 8+, bid 2N and correct to 3OM. Bidding 2N and then pulling partner's rebid to a suit you could have bid directly is stronger. https://csbnews.org/conventions-better-minor-lebensohl50046337 0.0s 0.0s 8.4s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 13.0s
Bid Over GF 2COpps_Bid_Over_GF_2C.btn Opponents Bid over our Game Forcing 2C.500246254 0.0s 0.0s 0.7s 0.0s 6.2s 0.2s 0.0s 0.1s 0.1s 0.0s 7.2s
Bust Over Strong 2CBust_Over_Strong_2C.btn Responding to a Strong 2C with a Bust Partner opens a game-forcing 2!C (22+ HCP) and you hold a near-worthless hand: 3-1-3-6 with only the !SJ and the !CT, 1 HCP and no other honors. Even opposite 22+ the partnership is rarely making game, but 2!C is forcing to at least 3 of a major (or game), so you cannot pass. Bid the waiting 2!D, then make your second negative on the next round to warn partner the hand is dead. https://www.bridgebum.com/strong_2c.php55- 0.0s 10.3s 1m40s 0.0s 0.1s 0.0s 0.0s 0.0s 0.0s 0.0s 1m50s
CappellettiCappelletti.btn After 1NT... Cappelletti is the prefered defense for a Weak NT because it preserves the penalty double. X = 15+ HCP 2!C = 10+ TP and any Twice-Biddable 6-card suit 2!D = 11+ TP and 5/4 or better !H and !S 2!H = 11+ TP and 5/5 or better !H and a minor 2!S = 15+ TP and 5/5 or better !S and a minor 2N = 15+ TP and 5/5 or better in !C and !D 3!C = 13+ TP w/Strong Rebiddable !C 3!D = 13+ TP w/Strong Rebiddable !D 3!H = 13+ TP w/Strong Rebiddable !H 3!S = 13+ TP w/Strong Rebiddable !S500340160 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 4.7s
Cappelletti in 4thCappelletti_in_4th.btn After 1NT-P-P-... Cappelletti in 4th Seat (Balancing) X = 15+ HCP 2!C = 10+ TP and any Twice-Biddable 6-card suit 2!D = 11+ TP and 5/4 or better !H and !S 2!H = 11+ TP and 5/5 or better !H and a minor 2!S = 15+ TP and 5/5 or better !S and a minor 2N = 15+ TP and 5/5 or better in !C and !D 3!C = 13+ TP w/Strong Rebiddable !C 3!D = 13+ TP w/Strong Rebiddable !D 3!H = 13+ TP w/Strong Rebiddable !H 3!S = 13+ TP w/Strong Rebiddable !S500257243 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Choice of FinessesChoice_Of_Finesses.btn Choice of Finesses (3NT) South opens 1NT (15-17 balanced), North raises to 3NT, South declares. West leads a heart. Teaching feature: declarer has ONE heart stopper (the Ace) and TWO finesses available, in spades and clubs. WEST — the opening leader — has a 5-card heart suit headed by KQ. After holding up the Ace to exhaust EAST of hearts, the choice of finesse decides the contract: • Clubs — Axx in South, KJx in North. Lead small from South toward dummy's KJ. If it loses, EAST wins — and East has no hearts left. ← SAFE. • Spades — KJx in South, Axx in North. Lead small from dummy toward South's KJ. If it loses, WEST wins — and West cashes the long hearts. ← FATAL. The decision: • Duck hearts until East is out (West leads them; East has only 2-3). • Then take the CLUB finesse — it loses safely to East. • Do NOT take the SPADE finesse — it hands the lead to West, the danger hand, who cashes the established hearts. West has the long suit but no outside entry, so the only way West regains the lead is if you give it to them with the spade finesse. Don't. Reference: https://www.bridgebum.com/avoidance.php500500- 0.0s 0.0s 0.7s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
Comp over 16+ openerDealing_with_Overcalls_Strong.btn Competition over 16+ opener500388112 0.0s 0.0s 1.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.1s 0.0s 5.6s
Comp over <16 openerDealing_with_Overcalls_Weak.btn Competition over minimum opener50041981 0.0s 0.0s 0.3s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
CRASHCRASH.btn CRASH (Color, Rank, Shape) over Strong 1C After East opens an artificial 1C (Precision, 16+ HCP), South can show: • X = Strength-showing (15+ HCP, no clear suit) • 1D = Color two-suiter -- !C+!S (black) or !D+!H (red) • 1H = Rank two-suiter -- !C+!D (minors) or !H+!S (majors) • 1S = Natural spades (may be light) • 1NT = Shape two-suiter -- !C+!H (round) or !D+!S (pointed) Two-suiters show 5-5 or 5-4 with values concentrated in the suits. https://www.bridgebum.com/crash.php500-- 0.0s 0.0s 0.2s 0.0s - - - - - 0.0s 0.2s
DONT (Lev)DONT.btn 15-17 Notrump Opening and DONT action • X = A one-suited hand. Asks partner to bid 2!C • 2!C = !C and a higher ranking suit • 2!D = !D and a higher ranking suit • 2!H = !H and !S • 2!S = 5+ !S, natural and less than 11 TP The DONT actions are leveled. The NT opener is not leveled. https://www.bridgebum.com/dont.php500-- 0.0s 0.0s 6.8s 0.0s - - - - - 0.0s 6.8s
DOPI-ROPIDOPI_ROPI.btn DOPI-ROPI: Responding to Blackwood after Interference When an opponent bids over partner's 4NT (Blackwood/RKCB), use DOPI: D = Double = 0 keycards O = next step up = 1 keycard P = Pass = 1 keycard (without trump queen) I = next steps = 2, 3 keycards When an opponent doubles 4NT, use ROPI: R = Redouble = 0 keycards O = next step up = 1 keycard P = Pass = 1 keycard (without trump queen) I = next steps = 2, 3 keycards https://www.acblunit390.org/Simon/dopi-ropi.htm This deck covers two paths to 5-level interference over 4NT: (A) An opponent preempts a 7+ minor at 3-level with partner support. (B) E/W have an 11+ major fit and start with a 1-level overcall or Unusual NT.5005495 0.0s 0.0s 58.3s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 1m3s
Double double...Double_double.btn Double, double toil and trouble... After x (y), X is a Negative Double. It's for takeout. At the 1-level it promises 4-Cards in each unbid major. At higher levels you need a backup plan if partner doesn't have your major -- maybe a tolerance for opener's suit. If you double again, it's a scrambling takeout double.50061439 0.0s 0.0s 42.8s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 47.6s
Double w/2 SuitsDouble_Showing_2_Suits.btn Double Showing 2 Suits After 1x (P) 1y, (X) shows the other two suits.500270230 0.0s 0.0s 0.7s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 5.2s
Drop Dead/CrawlingDropDead_Crawling.btn Drop Dead/Crawling Stayman 2!C asks the opener for a 4-card major. Responses are as follow... • 2!D - No 4-card major • 2!H - 4+!H, may also have 4!S • 2!S - 4+!S and denies 4!H Normally, Stayman requires 8+HCP; but, Drop Dead Stayman and Crawling Stayman are exceptions. With Drop Dead Stayman, responder will pass anything that opener bids. With Crawling Stayman, responder will correct 2!D to 2!H showing a weak 3-suited hand w/short !D. https://www.bridgebum.com/stayman.php https://www.bridgebum.com/crawling_stayman.php500164336 0.0s 0.0s 1.6s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 6.0s
Drury (Lev)Drury.btn Drury After P (P) 1M (P), 2!C is Drury or Reverse Drury. 2!C asks about the opener's hand. Drury: 2!D denies game interest and 2M shows game interest. Reverse Drury: 2!D shows some game interest and 2M denies game interest. Leveled Partscore 35%, game 60%, slam 5%. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50046832 0.0s 0.8s 4.0s 0.0s 5.0s 0.1s 0.0s 0.0s 0.0s 0.0s 10.0s
Endplay / StripEndplay_3rd_Round_Strip.btn Strip-and-Endplay (4!S) South opens 1!S, partnership reaches 4!S. Teaching feature: declarer faces a critical loser problem in one side suit (typically clubs). Rather than finessing for the Q, declarer can STRIP the other suits, then throw East in with a heart and force East to lead into declarer's club tenace. Holdings: • Spades — 5-3 fit with solid honors. • Hearts — declarer has AKx (or similar) opposite small; can play two rounds to exhaust East, then throw the third round to East. • Diamonds — declarer cashes A and K, ruffs the third in dummy if needed. • Clubs — AJx opposite Kxx, with the Q missing. The 50% finesse can be avoided entirely by the endplay. The plan: 1. Win the opening lead. 2. Draw two rounds of trump (don't draw all — you may need a trump entry). 3. Cash AK of diamonds; ruff the third diamond in dummy. 4. Cash AK of hearts. 5. Lead a third heart to East. 6. East must return either a club (into your AJ tenace — J wins) or give you a ruff-and-discard. Either way, you don't lose a club trick. Things to think about: • Why do you NOT take the club finesse? • What if East has shorter clubs than expected? • How do you keep the trumps you need to recover from each ruff? Reference: https://www.bridgebum.com/endplay.php500376124 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Equal Level ConvEqual_Level_Conversion.btn Equal Level Conversion. East opens 1 of a major. South has 4 of the other major and 5+ !D. South X's with the intention of correcting North's 2!C bid to !D, showing nothing extra. https://www.bridgebum.com/equal_level_conversion.php500384116 0.0s 0.0s 4.7s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 9.1s
Exclusion After 1MExclusion_After_1M.btn Exclusion Blackwood after 1M After a Major is bid and raised, a suit-bid above 4 of our Major is Exclusion Blackwood.500389111 0.0s 0.0s 6.6s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 11.3s
Exclusion Sta/JacExclusion_After_Sta_Jac.btn Exclusion Blackwood after Stayman or Jacoby Leveled for Stayman vs Jacoby.500244256 0.0s 0.0s 6.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 10.8s
Exit Transfers (Lev)Exit_Transfers.btn Exit Transfers are usually runouts after the opponents Double our 1N opener. • Pass - Requires partner to make an artificial redouble. After partner's forced XX, continuations are like DONT -- 2!C is !C & Higher, 2!D is !D & Higher, and 2!H is !H & !S. • XX - 5+!C • 2!C - 5+!D • 2!D - 5+!H • 2!H - 5+!S These are leveled to produce balanced and unbalanced hands at about the same frequency. https://www.bridgebum.com/exit_transfers.php500250250 0.0s 0.0s 2.5s 0.0s 5.2s 0.1s 0.0s 0.1s 0.0s 0.0s 7.9s
Finesse - SimpleFinesse_Simple.btn Simple Finesse (3NT, 4!H, or 4!S by South) South opens with a 5+-card major and the partnership reaches a major game or 3NT. South declares. Teaching feature: South holds an AQ in a SIDE suit without the K. The K is in East or West, roughly half the time each way. • When South opens 1!S, the finesse suit is ♥ (AQ-no-K). • When South opens 1!H, the finesse suit is ♠ (AQ-no-K). • 5-3-3-2 hands sometimes open 1NT and play 3NT — finesse still applies. To take the finesse: lead small from dummy toward South's hand and play the Q if East follows small. The Q wins about half the time. Things to think about: • Count winners and losers first. • When in the play should you take the finesse? • If the finesse loses, where else can you make tricks? • Did the auction or the opening lead hint where the K sits? Reference: https://www.bridgebum.com/finesse.php500500- 0.0s 0.0s 1.7s 0.0s 5.6s 0.1s 0.0s 0.1s 0.0s 0.0s 7.5s
Fit-Jumps after 1M (X)Fit_Jumps_after_1M_Double.btn Fit-Jumps after 1M - (X) Partner opens 1H or 1S, your right-hand opponent makes a takeout double, and you have a fit for partner plus a good second suit. A jump shift in a new suit is a FIT-SHOWING JUMP, showing in one bid: . 4+ card support for partner's major . a 5-card side suit with at least one top-3 honor (a real source of tricks) . limit-raise-or-better values (about 10-12 support points) Auctions (north opens 1M, east doubles for takeout): . 1H - (X) - 2S / 3C / 3D — fit jump: 4+ hearts + a good 5-card spades / clubs / diamonds . 1S - (X) - 3C / 3D / 3H — fit jump: 4+ spades + a good 5-card clubs / diamonds / hearts Why jump instead of redouble or a simple raise? The double crowds the auction, so one descriptive bid is worth a lot. Showing the fit AND where your side values live lets opener judge the double fit, spot wasted honors, and decide how high to compete or whether to bid game/slam. Opener then evaluates: . fitting honors opposite your side suit -> push to game or slam . wasted honors opposite your side suit -> compete only, or stop in the major . minimum with no side fit -> sign off in the trump suit https://www.advinbridge.com/this-week-in-bridge/574500203297 0.0s 0.0s 34.0s 0.0s 5.1s 0.1s 0.0s 0.1s 0.0s 0.0s 39.4s
Fit-Showing JumpsFit_Showing_Jumps.btn Fit-Showing Jumps (by Passed Hand) After passing in 1st seat, a jump shift over partner's 1-of-a-minor opening shows . 4+ card support for partner's minor . 5+ card side suit with at least one of the top-3 honors . limit-raise values (10-11 TP after passing) Auctions (north opens 1m, south is passed hand): . 1C - 2D / 2H / 2S — FSJ in diamonds / hearts / spades (4+ clubs + 5+ side suit) . 1D - 2H / 2S / 3C — FSJ in hearts / spades / clubs (4+ diamonds + 5+ side suit) Note: after 1H/1S, BBA's 21GF-GIB convention card uses Drury (2C reverse Drury) for passed-hand limit raises, not Fit-Showing Jumps. So this scenario covers 1m openings only. Opener evaluates the double-fit potential: . fitting honors in the side suit -> push to game or slam . wasted honors in the side suit -> stay at 4m or settle low . minimum opener with no side-suit fit -> pass or settle in trump suit https://www.advinbridge.com/this-week-in-bridge/574500104396 0.0s 0.0s 13.0s 0.0s 5.0s 0.1s 0.0s 0.0s 0.0s 0.0s 18.2s
FlanneryFlannery.btn Flannery 2D A Flannery 2D opener shows 11-15 HCP, 5!H, and 4!S. https://www.bridgebum.com/flannery_2d.php5004991 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Forcing NT (Lev)Forcing_NT.btn Forcing NT (Leveled) Partner opens an Responder has a non-Game Forcing hand with... • 5-7 TP with fit • 11-12 TP with 3-card fit • Long minor without fit • 6-12 HCP without fit Then Opener Rebids... • Major • 2NT • Reverse • New Suit These are leveled so that the responses and rebids at about the same frequency. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500351149 0.0s 0.7s 2.0s 0.0s 6.6s 0.2s 0.0s 0.1s 0.0s 0.0s 9.8s
Forcing PassForcing_Pass.btn Forcing Pass: When we are in and invitational or better auction and an opponent intervenes, a pass is forcing. It shows extra offensive values and interest in continuing. A double denies extra offensive values. Passing and pulling partner's double is stronger than bidding directly.500500- 0.0s 0.0s 44.6s 0.0s 5.4s 0.1s 0.0s 0.0s 0.0s 0.0s 50.1s
Found EndplayFound_Endplay.btn Found Endplays (4!H / 4!S) — curated strip-and-endplay candidates These hands are scanned from all bba/*.pbn files by [find_endplay_candidates.py]: South declares a 4-of-major contract, and declarer's side holds an AJ tenace in one side suit (with East likely holding the Q) plus solid honors (AK or AKQ) in another side suit so a strip is feasible. The teaching pattern: strip the side suits where you have winners, then throw East in (typically with a heart or club) and force East to lead into your tenace. This converts a 50% finesse into a 100% endplay. Things to think about: • Count your losers; if a finesse can be avoided, look for a throw-in. • Strip the safe exits BEFORE the throw-in. Once East is in, every lead helps you. • The thrown-in opponent should be the one holding the Q of your tenace suit. Reference: https://www.bridgebum.com/endplay.php-500- 0.0s 0.1s - - - 0.1s 0.0s 0.0s 0.0s 0.0s 0.2s
Found Rabbi\'s RuleFound_Rabbis_Rule.btn Found Rabbi's Rule (4!S) — curated hands where the safety play applies These hands are extracted from Rabbis_Rule.pbn by [find_rabbis_rule_makers.py]: contract = 4!S, declarer = South, result >= 10 tricks (declarer made the contract). Each hand demonstrates Rabbi's Rule — "When the King is singleton, play the Ace." West holds the singleton !D K. East holds the !H KQ threat. To make 4!S, declarer must drop West's bare K rather than finesse for it. Things to think about: • Count your tricks before touching the trump suit. • If you have 10 top tricks on the safety play, take them — don't finesse for an 11th and risk going down. • The safety play here is dropping the singleton King. Reference: https://www.bridgebum.com/safety-plays.php-156- 0.0s 0.1s - - - 0.0s 0.0s 0.0s 0.0s 0.0s 0.2s
Gambling 3NGambling_3N.btn Gambling 3N A gambling 3N opening bid shows a solid 7 or 8-card minor suit and less than a K outside. https://www.bridgebum.com/gambling_3nt.php5004946 0.0s 0.0s 0.4s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Game Forcing 2CGame_Forcing_2C.btn 2C GF: 22+ or 18+ w/(!S/!H and <5 losers) or (!D/!C with <4 losers). Positives responses to 2!C are 2!H = 8+ HCP and 5+!H with 2 of the top 3 honors. 2!S - 8+ HCP and 5+!S with 2 of the top 3 honers. 2NT - 8+ HCP and Balanced hand. (Some respond 2!D with this holding.) 3!C - 8+ HCP and 5+!C with 2 of the top 3 honors. 2!D - a waiting bid denying one of the above. https://www.bridgebum.com/strong_2c.php5004928 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Gazzilli (Lev)Gazzilli.btn Gazzilli 2!C rebid after a Major opening • 1S - 1N or 1H - 1S (Note: 1H - 1S - 1N is 12-14 balanced.) • 2C - artifical Gazzilli relay - 16+ or *** natural 11-14 w/6+M *** • 2D - 8+ artificial • 2M - 11-14 with 6+M *** NF *** • 2oM - artificial some 4-card suit (relay to ask LMH) • 2N - 6+M and some 4+card side suit (relay to ask LMH) • 3C - 5+C 16-21 • 3D - 5+D 16-21 • 3M - strong and natural 16-20 • 3oM - 5+oM 16-21 • 2D - 11-15 with 4+D • 2oM - 11-15 with 4+oM • 2M - 11-14 with 5+M and 4+C • 2N - 17-19 balanced • 3x - 13-15 with 5x and 5+M (x = New Suit) https://www.advinbridge.com/this-week-in-bridge/48850043961 0.0s 0.0s 0.8s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.3s
Gerber by OpenerGerber_By_Opener.btn Gerber by Opener (Leveled) There are two sequences where Gerber might be used -- after 1m - 2N or 2!C - 2N and opener has slam interest. The 1m - 2N sequences are rare. https://www.bridgebum.com/gerber.php500-- 0.0s 0.0s 1m7s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 1m12s
Gerber by Responder (Lev)Gerber_By_Responder.btn Gerber by Responder (Leveled) The Notrump Ladder describes the opening sequences for all balanced hands. These deals, allow you to explore for slam. The opener has a balanced hand. The responder will have values to investigate slam. The pair has no 8-card major or 9-card minor fit. The hands are leveled so that the first several ranges of NT ladder occur with approximately the same frequency. https://www.bridgebum.com/gerber.php500195305 0.0s 0.0s 3.8s 0.0s 5.8s 0.1s 0.0s 0.1s 0.0s 0.0s 9.8s
GIB after 1CGIB_1C-P-Resp.btn After 1!C (Pass)... North opens 1!C and South responds. You may go to 'Deal source' to select specific responses. Just modify this line... - sResponds = r1D or r1H or r1S or r1N or r2C or r2N or r3C or r3x or r3N For example, if you want just splinter responses to 1!C, use this... - sResponds = r3x Don't worry about breaking things. Just reclick the scenario button to reload.50047030 0.0s 0.0s 0.2s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
GIB after 1MGIB_1M-P-Resp.btn GIB after 1M North opens 1!H or 1!S and South has support. You may go to 'Deal source' to get specific responses. Near the bottom you'll find the line that starts with sResponds = ... pick the response(s) you want.500500- 0.0s 0.0s 1.7s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 6.2s
GIB after StaymanGIB_1N-P-2C-BID.btn GIB after Stayman South opens 1N, North responds 2!C, and East bids.50042674 0.0s 0.0s 8.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 12.7s
GIB NT & 2C ResponseGIB_1N-P-2C.btn Stayman asks the opener for a 4-card major. Responses are as follow... • 2!D - No 4-card major • 2!H - 4+!H, may also have 4!S • 2!S - 4+!S and denies 4!H Normally, Stayman shows 8+HCP; but, if you're willing to pass anything that your partner might bid, you may bid 2!C with any strength. https://www.bridgebum.com/stayman.php https://www.bridgebum.com/crawling_stayman.php50045941 0.0s 0.0s 0.1s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
GIB NT & GerberGerber.btn Gerber Convention (4!C Ace-Ask) Partner opens 1NT. With a balanced slam-going hand and no major to explore, bid 4!C, Gerber, asking partner how many aces he holds: • 4!D - 0 or 4 aces • 4!H - 1 ace • 4!S - 2 aces • 4NT - 3 aces You need to know the partnership is not off two cashing aces before committing to 6NT. A follow-up 5!C asks for kings on the same ladder. https://www.bridgebum.com/gerber.php 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500384116 0.0s 0.0s 3.3s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 7.7s
GIB NT & JacobyJacoby_Transfer.btn Jacoby Transfer South opens 1N w/2452+2425+2245+2254+4522 or any 4333, 4432, or 5332 distribution. Those 5422 hands are the ones where you are likely to have to reverse to show your suits. HCP adjusted +1 for any 5-card suit unless you have Kx, Qx, or Jx doubleton. North transfers to Hearts or Spades. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50047723 0.0s 0.6s 0.2s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 5.8s
GIB NT & TexasTexas_Transfer.btn Texas Transfer Texas Transfer show a 6+card major with either NO slam interest or intent to follow up with RKC. With a 6+card major an a short suit. Jacoby then splinter shows slam interest (small are grand) due to shortness. Jacoby followed directly by 4N is Quantitative. Texas then 4N is RKC without shortness. https://www.bridgebum.com/texas_transfer.php 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500349151 0.0s 0.6s 0.6s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.7s
GIB NT w/5422GIB_1N5422.btn GIB 5422 Notrump Opening Any 2254, 2245, 2425, 2452, 4225, or 4252 and 15-16 HCP.500195305 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
GIB OC w/4-cardsGIB_Overcall_with_4.btn GIB overcalls in a 4-card suit South opens and West makes a 1-level overcall with a 4-card suit. The required suit quality is AKxx, AQJx, AQTx, AQ9x, AJT9, KQJx, KQTx, or better. West's shape is either 4333 or 4432. West's lower limit is 12 TP -- can be 11 HCP w/a small doubleton. West's upper limit is 13 HCP with 44/33 in the majors, otherwise 14 HCP.5004991 0.0s 0.0s 0.5s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
Going for BloodGoing_for_Blood.btn Going for Blood50040397 0.0s 0.0s 1.0s 0.0s 6.2s 0.1s 0.0s 0.0s 0.0s 0.0s 7.5s
Good/Bad 2NGood_Bad_2N.btn Good/Bad 2 Notrump. After both sides have bid and there have been 3 or more non-passes, and the most recent bid is 2x by RHO, 2N is forcing and shows a hand that wants to compete to the 3-level. Bidding directly to the 3-level is invitational.500-- 0.0s 0.0s 1.9s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 6.2s
GoulashGoulash.btn Goulash hands hands have wild distribution. I have no idea how these deals fit the idea of Goulash. I'd like your feedback.500500- 0.0s 0.0s 1.2s 0.0s 5.1s 0.1s 0.0s 0.1s 0.0s 0.0s 6.6s
Grand Slam ForceGrand_Slam_Force.btn Grand Slam Force asks partner, Do you have 2 of the top 3 honors? Any free five-no-trump bid in the opening or responding hand is a forcing bid. If a suit has not been agreed the 5N bid confirms the previously bid suit. Partner must bid 7 of the agreed suit when holding 2 of the top 3 honors suit. https://www.bridgebum.com/grand_slam_force.php500500- 0.0s 0.0s 1.7s 0.0s 5.3s 0.1s 0.0s 0.1s 0.0s 0.0s 7.3s
Grand Slam?Grand_Slam_Invite.btn Grand Slam Invite (lev) Both hands are balanced and have a combined hcp very near Grand Slam.500500- 0.0s 0.0s 2.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 6.9s
GSF after PreemptGSF_after_Preempt.btn Grand Slam Force after Preempt. Does partner have 2 of the top 3 honors? Any free five-no-trump bid in the opening or responding hand is a forcing bid. If a suit has not been agreed the 5N bid confirms the previously bid suit. Partner must bid 7 of the agreed suit when holding 2 of the top 3 honors suit. https://www.bridgebum.com/grand_slam_force.php5004982 0.0s 0.0s 8.9s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 13.6s
GSF by OpenerGrand_Slam_Force_2.btn Grand Slam Force asks partner, Do you have 2 of the top 3 honors? Any free five-no-trump bid in the opening or responding hand is a forcing bid. If a suit has not been agreed the 5N bid confirms the previously bid suit. Partner must bid 7 of the agreed suit when holding 2 of the top 3 honors suit. https://www.bridgebum.com/grand_slam_force.php500500- 0.0s 0.0s 2.1s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 7.2s
Help Suit GTHelp_Suit_Game_Try.btn Help Suit Game Try After 1M - Pass - 2M, opener bids a new suit showing 3-4 cards with about one top honor, asking responder for help in that suit. Responder bids game with useful holdings (void, singleton, Ax, Kx, etc.) or signs off with poor holdings (xxx, xxxx). https://www.bridgebum.com/help_suit_game_try.php50049451 0.0s 0.0s 3.4s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 8.1s
Hold-Up at 3NTHold_Up_3N.btn Hold-Up at 3NT (duck to sever the defenders' long suit) South opens 1NT (15-17 balanced), North raises to 3NT. Teaching feature: declarer has exactly ONE stopper in hearts (the Ace). WEST — the opening leader — has a 5-card heart suit headed by KQ and leads it. East has only 2-3 hearts but holds the side-suit entry declarer must knock out. If declarer wins the first heart, then knocks out East's entry, East still has a heart to return and West cashes the long suit — 3NT goes down. The hold-up technique: refuse to win the early heart tricks. Duck until EAST (the hand with the entry) is OUT of hearts, then win the Ace. Now when declarer drives out East's entry, East has no heart to return — West's established hearts are stranded with no way back in. Things to think about: • How many times should you duck? Just enough to exhaust East's hearts. • After ducking, where will you take your remaining tricks? • Lose the lead only to East (safe once they are out of hearts); keep West, with the long suit and no entry, off lead. Reference: https://www.bridgebum.com/hold-up_play.php50043862 0.0s 0.0s 1.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.4s
Impossible 2SImpossible_2S.btn Impossible 2S South opens 1H with 12-18 HCP and 5+ !H. North has an invitational minor oriented hand not suitable for NT or !H and responds 1NT with 11-12 HCP. With only 5!H South rebids a minor. North has support for South's minor and rebids the Impossible 2!S. If South rebids 2!H, North needs 6/5 or better in the minors to bid the Impossible 2!S. http://kivabridgeclub.com/images/Impossible%202%20Spade.pdf500154346 0.0s 0.0s 41.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 46.2s
Impossible NegativeSCS_Impossible_Negative.btn Impossible Negative after 1!C opening After a Precision 1!C (15+ HCP), responder bids 1!D with any 4441 hand and 8+ HCP. This "impossible" negative bid (looks like 0-7 HCP) allows responder to later reveal shape: • Jump in singleton after opener's rebid (if opener hasn't bid it) • Jump to NT if opener bids responder's singleton https://www.bridgebum.com/impossible_negative.php500374126 0.0s 0.0s 0.2s 0.0s 5.6s 0.1s 0.0s 0.0s 0.0s 0.0s 6.0s
Inverted MinorsInverted_Minors.btn Inverted Minors NOTE: Any minor suit raise denies a 4-card major suit. The normal approach to raising partner's minor suit is to raise to 3 with a game invitational hand and to raise to 2 with a fit and less than game invitation. Inverted minors merely reverse these responses. After an inverted raise to 2, opener should show both majors stopped by bidding 2N. With only one stopped, bid the stopped suit. If you intend to continue to 3N, it's OK to deny a stop in one of the suits -- no specific agreement -- keep 'em guessing. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50042476 0.0s 0.9s 1.6s 0.0s 5.2s 0.1s 0.0s 0.1s 0.0s 0.0s 7.9s
Jacoby 2N (4x-Suit)Jacoby_2N.btn Jacoby 2N Five different Opening hands can be described after a major suit open and a Jacoby 2N response. The percentages are the approximate frequency of occurrence for the various hand types. Use the (Leveled) script to even that out. • 4x (08%) - any strength with a good (5-cards with 2+ of top 3) second suit • 3x (43%) - any strength with a singleton/void • 3M (03%) - 18+ Semi-Balanced • 3N (12%) - 15-17 Semi-Balanced • 4M (34%) - 12-14 Semi-Balanced 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50041288 0.0s 0.7s 1.8s 0.0s 5.5s 0.1s 0.0s 0.1s 0.0s 0.0s 8.3s
(Lev)Jacoby_2N_Leveled.btn Jacoby 2N (Leveled) Five different Opening hands can be described after a major suit open and a Jacoby 2N response. The percentages are the approximate frequency of occurrence for the various hand types using this leveled script. • 4x (21%) - any strength with a good (5-cards with 2+ of top 3) second suit • 3x (23%) - any strength with a singleton/void • 3M (20%) - 18+ semi-balanced • 3N (20%) - 15-17 semi-balanced • 4M (16%) - 12-14 semi-balanced500382118 0.0s 0.0s 2.3s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 7.0s
Jacoby 2N (4x-void)Jacoby_2N_4x_void.btn Jacoby 2N w/4x showing a void Five different Opening hands can be described after a major suit open and a Jacoby 2N response. The percentages are the approximate frequency of occurrence for the various hand types. Use the (Leveled) script to even that out. • 4x (08%) - any strength with a void • 3x (40%) - any strength with a singleton • 3M (04%) - 18+ Semi-Balanced • 3N (14%) - 15-17 Semi-Balanced • 4M (34%) - 12-14 Semi-Balanced50042179 0.0s 0.0s 0.4s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 5.4s
(Lev)Jacoby_2N_4x_void_Leveled.btn Jacoby 2N w/4x showing a void (Leveled) Five different Opening hands can be described after a major suit open and a Jacoby 2N response. The percentages are the approximate frequency of occurrence for the various hand types. Use the (Leveled) script to even that out. • 4x (17%) - any strength with a void • 3x (22%) - any strength with a singleton • 3M (20%) - 18+ Semi-Balanced • 3N (24%) - 15-17 Semi-Balanced • 4M (17%) - 12-14 Semi-Balanced50040298 0.0s 0.0s 1.5s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 6.6s
Jacoby or TexasTexas_or_Jacoby.btn Jacoby or Texas Jacoby followed directly by 4N is Quantitative. Texas then 4N is RKC. Jacoby then Splinter has 6+cards and slam interest (small or grand) due to shortness.50047921 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Jacoby Super-AcceptJacoby_Super-Accept.btn Jacoby Super-Accept South opens 1N with more than minimum HCP, North transfers to Hearts or Spades, and South, with 4+card support, must decide to accept/super-accept.500373127 0.0s 0.0s 0.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.2s
Jordan 2NJordan_2N.btn Jordan 2N After 1M (X), 2N shows 4+ card support and 10+ TP. https://www.bridgebum.com/jordan_2nt.php500375125 0.0s 0.0s 1.6s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 6.0s
Jump Cuebid StrongJump_Cuebid_Strong.btn Strong Direct Jump Cuebids of any suit. 1x (3x) shows any other solid suit (usually a minor) with 6+ controls and asks partner to bid 3N with a stopper in the opponent's suit. Without a stopper, • bidding a new major is natural, • 4!C shows 0/1 controls, and • 4!D shows 2+ controls. (NOTE: GIB does NOT play this!) https://tinyurl.com/JumpCueBids500367133 0.0s 0.0s 18.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 23.2s
Jump Cuebid WeakJump_Cuebid_Weak.btn Weak Direct Jump Cuebid of a minor suit. • 1m (3m) shows an aggressive weak jump overcall w/7+m and 0-10 HCP -- just as if they had opened any other suit. Note: GIB plays this! https://tinyurl.com/JumpCueBids500391109 0.0s 0.0s 5.8s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 10.4s
Jump OvercallsJump_Overcalls.btn Jump Overcalls50040397 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Kokish RelayKokish_Relay.btn Kokish Relay After the sequence 2!C - 2!D - 2!H showing 22+ unbal with 5+H or 25-27 balanced GF and forcing partner to accept the relay to 2!S. Then 2N = 25+ Balanced game forcing 3!C = 5+!H and !C 3!D = 5+!H and !D 3!H = 6+!H 3!S = 5+!H and !S https://www.bridgebum.com/kokish_relay.php500264236 0.0s 0.0s 0.4s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.0s
Lars Multi 2DLars_Multi_2D.btn Lars Multi 2!D A Lars Multi 2!D bid shows either a weak two in !H or !S or a 20-21 NT.500-- 0.0s 0.0s 0.1s 0.0s - - - - - 0.0s 0.1s
Last Train GT1Last_Train_Game_Try.btn Last Train Game Try Any time there is only one call that indicates game interest or further game interest without raising the partnership's level of commitment, it is a Last Train game-try, unrelated to the strain named (unless followed by an uninvited further action). https://en.wikipedia.org/wiki/Last_Train_(bridge)500500- 0.0s 0.0s 45.5s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 50.4s
Last Train GT2Last_Train_GT2.btn Last Train Game Try Any time there is only one call that indicates game interest or further game interest without raising the partnership's level of commitment, it is a Last Train game-try, unrelated to the strain named (unless followed by an uninvited further action). https://en.wikipedia.org/wiki/Last_Train_(bridge)500500- 0.0s 0.0s 21.7s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 26.5s
Lead Dir DblLead_Directing_Double.btn Lead Directing Double When opponents bid an artificial suit (e.g., Stayman 2C or transfer 2D/2H), double shows length and strength in that suit, requesting that lead. The X shows 5-card suit: 3+ of top 5 honors (e.g., KJTxx, AKJxx). 6-card suit: 2+ of top 4 honors (e.g., KQxxxx, AJxxxx). NOTE: BBA does not make lead-directing doubles. https://www.bridgebum.com/lead_directing_double.php50040496 0.0s 0.0s 0.2s 0.0s 4.6s 0.1s 0.0s 0.1s 0.0s 0.0s 5.0s
Leaping MichaelsLeaping_Michaels.btn Leaping Michaels https://www.bridgebum.com/leaping_michaels.php500293207 0.0s 0.0s 5.6s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 10.2s
leb vs W2-Bal SeatLebensohl_vs_Opps_W2_Bal.btn lebensohl After 2x-P-P After 2!D/2!H/2!S Pass Pass, X is a Lebensohl Double. • A new suit at the 2-level is natural and weak (0-7). • A non-jump new suit at the 3-level shows 8-10 and no stop. • Cue Bid openers suit to show major suit interest without a stop. • Jump bidding a new suit at the 3-level shows 8-10 and no stop. • 3N shows game forcing values without major suit interest and no stop -- pass or scramble. • Bidding 2N is the Lebensohl relay to 3!C. After partner's forced 3!C, you may... ◦ Pass or Correct to a new lower ranking suit (0-7). ◦ Cue Bid openers suit to show major suit interest and with a stop. ◦ Correct to a new higher ranking suit is constructive. ◦ Bid 3N to show a balanced hand without major suit interest AND with a stop. https://www.bridgebum.com/lebensohl_over_weak_two.php500383117 0.0s 0.0s 10.8s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 15.4s
leb vs W2-Dir SeatLebensohl_vs_Opps_W2_Dir.btn lebensohl Over Weak 2 After 2!D/2!H/2!S, (X), Pass, • A new suit at the 2-level is natural and weak (0-7). • A non-jump new suit at the 3-level shows 8-10 and no stop. • Cue Bid openers suit to show major suit interest without a stop. • Jump bidding a new suit at the 3-level shows 8-10 and no stop. • 3N shows game forcing values without major suit interest and no stop -- pass or scramble. • Bidding 2N is the Lebensohl relay to 3!C. After partner's forced 3!C, you may... ◦ Pass or Correct to a new lower ranking suit (0-7). ◦ Cue Bid openers suit to show major suit interest and with a stop. ◦ Correct to a new higher ranking suit is constructive. ◦ Bid 3N to show a balanced hand without major suit interest AND with a stop. https://www.bridgebum.com/lebensohl_over_weak_two.php50042179 0.0s 0.0s 5.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 9.9s
leb vs W2-Dir/BalLebensohl_vs_Opps_W2_Bal_or_Dir.btn lebensohl After Opps Weak 2 -- Direct or Balanced Seat. After 2!D/2!H/2!S and a Take-Out Double in direct or balancing seat, lebensohl continuations are... • A new suit at the 2-level is natural and weak (0-7). • A non-jump new suit at the 3-level shows 8-10 and no stop. • Cue Bid openers suit to show major suit interest without a stop. • Jump bidding a new suit at the 3-level shows 8-10 and no stop. • 3N shows game forcing values without major suit interest and no stop -- pass or scramble. • Bidding 2N is the Lebensohl relay to 3!C. After partner's forced 3!C, you may... ◦ Pass or Correct to a new lower ranking suit (0-7). ◦ Cue Bid openers suit to show major suit interest and with a stop. ◦ Correct to a new higher ranking suit is constructive. ◦ Bid 3N to show a balanced hand without major suit interest AND with a stop. https://www.bridgebum.com/lebensohl_over_weak_two.php50040595 0.0s 0.0s 4.7s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 9.4s
LebensohlLebensohl.btn Lebensohl After we open 1N and RHO overcalls 2!D, 2!H, or 2!S... • A suit at the 2-level is natural and not forcing. • 2N is a relay to 3!C and after the opener's 3!C bid... ◦ Pass to play 3!C. ◦ A new lower-ranking suit is to play. ◦ A cue bid is Stayman WITH A STOP. ◦ A new higher-ranking suit is constructive. ◦ 3N is to play WITH A STOP. • A new suit at the 3-level is game-forcing. • A cue bid is Stayman WITHOUT a stop. • 3N is natural, WITHOUT a STOP -- opener should pass or scramble. https://www.larryco.com/bridge-articles/lebensohl https://www.larryco.com/bridge-articles/transfer-lebensohl500250250 0.0s 3.8s 23.3s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 31.5s
Lebensohl2Lebensohl2.btn Lebensohl After we open 1N and RHO overcalls 2!D, 2!H, or 2!S... • A suit at the 2-level is natural and not forcing. • 2N is a relay to 3!C and after the opener's 3!C bid... ◦ Pass to play 3!C. ◦ A new lower-ranking suit is to play. ◦ A cue bid is Stayman WITH A STOP. ◦ A new higher-ranking suit is constructive. ◦ 3N is to play WITH A STOP. • A new suit at the 3-level is game-forcing. • A cue bid is Stayman WITHOUT a stop. • 3N is natural, WITHOUT a STOP -- opener should pass or scramble. https://www.larryco.com/bridge-articles/lebensohl https://www.larryco.com/bridge-articles/transfer-lebensohl500142358 0.0s 0.8s 7.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 12.3s
Losing Trick CountLosing_Trick_Count.btn Losing Trick Count This scenario focuses on hands that are opened with Losing Trick Count and not with normal opener requirements.500500- 0.0s 0.0s 0.0s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 4.7s
Major & 2-Suit RespSCS_Major_Open_2-Suit_Resp.btn Major & 2-Suit Response 1!H or 1!S is 11-14 HCP. http://clairebridge.com/textes/karensrules.pdf50048713 0.0s 0.0s 0.2s 0.0s 5.9s 0.2s 0.0s 0.1s 0.1s 0.0s 6.4s
Major OpenerMajor_Opener.btn Major Opener Partner opens 1 Heart or 1 Spade. Choose your response by fit and strength: • Simple raise 2M: 6-10 support points, 3+ trumps • Forcing 1NT: 6-12, forcing one round, neither promises nor denies a fit • New suit: your own suit, forcing (1-level shows 4+, 2-level is game-forcing) • Limit raise 3M: 11-12 support points, 4 trumps • Jacoby 2NT: game-forcing raise, 4+ trumps • Splinter: game-forcing raise with a singleton or void • Preemptive 4M: weak and shapely, 5+ trumps • Pass: fewer than 6 points Opener then rebids to describe the hand. Practice from both chairs. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50049010 0.0s 0.7s 0.1s 0.0s 5.7s 0.1s 0.0s 0.1s 0.1s 0.0s 6.7s
Major Suit Fit (Lev)Major_Suit_Fit.btn Major Suit Fit • 2M = 8-10 TP and 3+ card support • 1N/2M = 4-7 TP and 3+ card support (Forcing/Semi-Forcing NT followed by 2M) • 1N/3M = 11-12 TP and 3-card support (Forcing/Semi-Forcing NT followed by 3M) • 3M = 11-12 TP and 4+ card support • 4M = 0-7 TP and 5+ card support TP = HCP + short suit points + 1 for 4+ support-not-4333 Check the link below for more information https://www.larryco.com/bridge-articles/major-openings-part-1 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500243257 0.0s 0.6s 0.2s 0.0s 5.9s 0.1s 0.0s 0.0s 0.0s 0.0s 7.0s
Major Suit SlamSlam_After_Major_Fit.btn Slam w/Major Suit Fit -- N/S have 29+ HCP Responder's hand has at least 3-card support. Its strength is wide ranging.50047327 0.0s 0.0s 0.2s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
Major w/2nd SuitSCS_Major_with_2nd_Suit.btn Major with 2nd Suit South opens 1!H or 1!S with a second suit of at least 5-cards and North has 12+. 2!C is a game-forcing relay. http://clairebridge.com/textes/karensrules.pdf500360140 0.0s 0.0s 0.3s 0.0s 6.2s 0.1s 0.0s 0.0s 0.0s 0.0s 6.7s
Max X after OvercallMaximal_After_Overcall.btn Maximal Double after Overcall After LHO opens, partner overcalls in a major, RHO competes, we make a simple raise to the 2-level, and LHO competes at 3 of the maximal suit -- the one just under ours -- we need to distinguish between a competitive and invitational rebid of our major. The Maximal Double is the answer. After (1?) 1M (?) 2M, (3M-1)... • 3M is competitive • X is invitational https://www.bridgebum.com/maximal_double.php500144356 0.0s 0.0s 16.5s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 21.6s
Maximal DoubleMaximal_Double.btn Maximal Overcall Double: After we've bid and raised a major suit and they compete in the suit just under ours (the Maximal suit) we need to distinguish between a competitive raise and an invitational raise. The Maximal Double is the answer: • After 1!H (?) 2!H (3!D), 3!H is competitive and X is invitational • After 1!S (?) 2!S (3!H), 3!S is competitive and X is invitational The BBO Robots do NOT play this. https://www.nvba.org/novices/Robert_Todd/(195)+Maximal+Doubles.pdf500206294 0.0s 0.0s 20.7s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 25.6s
McCabe over W2 (Lev)McCabe_After_Weak_2.btn McCabe after Weak 2 (X) -- Leveled Opener has a 6-card suit without a 4-card side major, at least half of the HCP are in the suit, less than 11 HCP and less than 7 losers. And West doubles. After the double, responder has six possible continuations: • Bid game - Preempt or Rule of 17 • Raise below game - a mild preempt • Bid a new suit - Please lead this suit. • Bid 2N - I'm interested in game. Do you have a feature? • Redouble - I have a long suit of my own • Pass - Good Luck!50045644 0.0s 0.0s 21.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 25.5s
McCabe over WJO (Lev)McCabe_after_WJO.btn McCabe after Partner's Weak Jump Overcall is Doubled -- Leveled. After the opponents open and partner's weak jump overcal is doubled... responder has six possible continuations: • Bid game - Preempt or Rule of 17 • Raise below game - a mild preempt • Bid a new suit - Please lead this suit. • Bid 2N - I'm interested in game. Do you have a feature? • Redouble - I have a long suit of my own • Pass - Good Luck!500235265 0.0s 0.0s 1m12s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 1m17s
Meckwell (Lev)Meckwell.btn 15-17 Notrump Opening and Meckwell action. • X = !C, !D, !H & !S, or a good hand • 2!C = !C and a major • 2!D = !D and a major • 2!H = 5+ !H • 2!S = 5+ !S • 2N = 5-5 or better in !C & !D The Meckwell actions are leveled. The NT opener is not leveled. https://www.bridgebum.com/meckwell_defense_to_1nt.php500322178 0.0s 0.0s 1.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.6s
Michaels after 1mMichaels_after_1m.btn Michaels Cuebid after 1m • 1!C - 2!C = 5+!H & 5+!S, or a good hand • 1!D - 2!D = 5+!H & 5+!S https://www.bridgebum.com/michaels_cuebid.php50041189 0.0s 0.0s 1.9s 0.0s 4.7s 0.1s 0.0s 0.1s 0.0s 0.0s 6.8s
Michaels and UnusualOpps_Michaels_and_Unusual.btn Opps Michaels Cuebid and Unusual NT Michaels Cuebid - 9+ TP: • 1!C - 2!C = !H and !S • 1!D - 2!D = !H and !S • 1!H - 2!H = !S and (!D or !C) • 1!S - 2!S = !H and (!D or !C) Unusual 2NT - 12+ TP: • After any 1-level suit opening, 2NT shows the two lowest ranking unbid suits.500396104 0.0s 0.0s 5.4s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 10.1s
Michaels and UnusualMichaels_and_Unusual.btn Michaels Cuebid and Unusual NT Michaels Cuebid - 9+ TP: • 1!C - 2!C = !H and !S • 1!D - 2!D = !H and !S • 1!H - 2!H = !S and (!D or !C) • 1!S - 2!S = !H and (!D or !C) Unusual 2NT - 12+ TP: • After any 1-level suit opening, 2NT shows the two lowest ranking unbid suits.50041585 0.0s 0.0s 4.6s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 9.1s
Michaels CuebidMichaels_Cuebid.btn Michaels Cuebid. Two-suited, 5-11 or 16+ • 1!C - 2!C = 5+!H & 5+!S • 1!D - 2!D = 5+!H & 5+!S • 1!H - 2!H = 5+!S & 5+(!C or !D) • 1!S - 2!S = 5+!H & 5+(!C or !D) https://www.bridgebum.com/michaels_cuebid.php 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500376124 0.0s 0.0s 3.6s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 8.1s
Michaels CuebidOpps_Michaels_Cuebid.btn Opponents Michaels Cuebid. Two-suited OR a good hand. • 1!C - 2!C = 5+!H & 5+!S • 1!D - 2!D = 5+!H & 5+!S • 1!H - 2!H = 5+!S & 5+(!C or !D) • 1!S - 2!S = 5+!H & 5+(!C or !D) https://www.bridgebum.com/michaels_cuebid.php50045644 0.0s 0.0s 3.1s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 7.7s
Mini-Maxi-RomanMini-Maxi_Roman_2D.btn Mini-Roman (11-15) Maxi-Roman (19+) Opener has 4441 or 5440 always with 4!S and never with a 5-card major. https://www.acblunit390.org/Simon/mini-roman.htm500-- 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Minor Game/SlamMinor_Game_Or_Slam.btn Minor Suit Game or Slam After a Minor Suit. Minorwood is one of the tools you may need. A jump raise to 4 of the minor is Minorwood. The step responses are as follows: • 1st: 1/4 Keycards • 2nd: 0/3 Keycards • 3rd: 2 Keycards • 4th: 2Keycards + Queen of trump As the linked article explains, RKC Minorwood can be extended to other situations where the 4m bid cannot be construed as competitive. https://tinyurl.com/RKC-Minorwood500338162 0.0s 0.0s 11.0s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 15.7s
Minor OpeningMinor_Suit_Opener.btn Minor Opening5004982 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Minor Suit StaymanMinor_Suit_Stayman.btn Minor Suit Stayman after 1NT There are multiple ways to play it; this is how GIB plays it. 2!S is MSS; then... • 2N - denies a 4-card minor • 3!C - Shows a 4+!C (may have 4!D) • 3!D - Shows a 4+!D and denies 4!C https://www.bridgebum.com/minor_suit_stayman.php50043268 0.0s 0.0s 0.4s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 5.1s
Minor Suit TransferMinor_Suit_Transfer.btn Minor Suit Transfer There are multiple ways to play MST; this is how GIB plays it... After partner opens 1NT, responder bids the strain below their minor... • 2N for !C • 3!C for !D. This lets GIB play both MSS and MST, together. Here's an alternative: https://www.bridgebum.com/minor_suit_transfers.php5004928 0.0s 0.0s 46.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 50.7s
Misfit (Lev)Misfit.btn South opens and North has a misfit with various strengths. • 6-10 • 11-12 • 13+5004991 0.0s 0.0s 0.3s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Misfit 6+5+Misfit6-5.btn South opens w/any 6-5 or better and North has GF values w/6-5 or better and no fit.500241259 0.0s 0.0s 1.1s 0.0s 4.9s 0.1s 0.0s 0.1s 0.0s 0.0s 6.2s
6-10Misfit_06-10.btn South opens and North has a misfit with 6-10 HCP.5004919 0.0s 0.0s 0.4s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.0s
11-12Misfit_11-12.btn South opens and North has a misfit with 11-12 HCP.5004946 0.0s 0.0s 0.4s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
13+Misfit_13-Plus.btn South opens and North has a misfit with 13+ HCP.5004964 0.0s 0.0s 0.3s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Mitchell StaymanMitchell_Stayman.btn Mitchell Stayman After 1m (1N), 2C shows 5/4M and 6-9 HCP Opener responds 2D with no preference500-- 0.0s 0.0s 3.0s 0.0s - - - - - 0.0s 3.0s
Mixed 4-card Raise (8-10 TP) 3MGavin_Mixed_Raise.btn Mixed 4-card Raise (8-10 TP) 3M https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Mixed Raise in CompMixed_Raise_In_Comp.btn Opponents open 1C/1D/1H. We overcall one 1H/1S. Partner has 4-card support with 7-9 TP and makes a mixed raise.500107393 0.0s 0.0s 4.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 8.6s
MST or MSSMST_or_MSS.btn After we open 1NT and partner bids Minor Suit Stayman or a Minor Suit Transfer, minorwood is on: A jump to 4 of the agreed minor is minorwood. Responses are in steps. • 1st step is 1 or 4 • 2nd step is 2 • 3rd step is 3 If the Queen has not been shown or denied, then the first non-trump step asks for the Queen; otherwise, it asks for Kings. There are multiple ways to play MSS and MST. GIB plays both together, like this: • 2!S is MSS; then... • ...2N - Denies a 4-card minor • ...3!C - Shows a 4 !C (may have 4!D) • ...3!D - Shows a 4 !D & denies 4!C • ...3N - is a super accept with 17 HCP & 4 cards each minor • 2N is a MST to !C showing 6+!C • 3!C is a MST to !D showing 6+!D50046337 0.0s 0.0s 10.0s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 15.1s
Muiderberg 2 BidsMuiderberg_Two_Bids.btn Muiderberg Two Bids 2!H shows 5-10 HCP with 5 Hearts and an unspecified minor. 2!S shows 5-10 HCP with 5 Spades and an unspecified minor. At unfavorable vulnerability the minor should be 5+ cards. https://www.bridgebum.com/muiderberg_two_bids.php500171329 0.0s 0.0s 0.0s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Multi 2DMulti_2D.btn Multi 2!D A Multi 2!D bid shows either a weak two in !H or !S or a 17-24 HCP 4441 hand. See Bridge Bum's Multi 2!D: https://www.bridgebum.com/multi_2d.php500351149 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Multi-Landy (Lev)Multi_Landy.btn 15-17 Notrump Opening and Multi-Landy action. • X = 4-card !H/!S w/5+!C/!D, a 6+ !C/!D, a 5-card !H/!S, a balanced 19+ • 2C = at least 5-4 or 4-5 in !H&!S • 2D = 6 !H/!S w/o a side suit • 2H = 5 !H & 4+ !C/!D • 2S = 5 spades & 4+ !C/!D • 2N = 5-5 or better in !C/!D The Multi-Landy actions are leveled. The NT opener is not leveled. https://www.bridgebum.com/multi_landy.php500243257 0.0s 0.0s 0.1s 0.0s 4.1s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
namyatS - WeakNamyats.btn namyatS - Weak 4!H = 7+ good !H and 7-8 tricks 4!S = 7+ good !S and 7-8 tricks500169331 0.0s 0.0s 0.4s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Ned's 3-Lev 1N Resp (Lev)Ned_3-Level_Resp_to_1N.btn Ned's 3-Level Response to 1N. North jumps to 3 or his suit with a good suit and more that 16 HCP. Without a fit, the opener bids 3N. With a fit, the opener responds with Key-Cards, skipping around 3N. If opener does not have a fit, responder can ask for Key-Cards by bidding the first new suit (4!D when responder's suit is Clubs; otherwise, 4!C. This avoids confusion with any subsequent K-Ask).500394106 0.0s 0.0s 5.4s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 10.4s
Ned’s 2 SpadesNed_2S.btn Ned’s 2 Spades 6+ !C or 6+ !D or both (54) or better Opener responds 3!C if !C are longer than !D, otherwise 2N Responder can pass, bid 3!C or 3!D to play, or try for slam. 3!H or 3!S show shortness with both minors -- at least 5/4 3N = 22(54) w/16 HCP, 4N w/17 HCP, 5N w/20 HCP https://tinyurl.com/mtbmccfe500131369 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 4.6s
Ned’s Weak TwoNed_Weak_Two.btn Ned’s Weak Two https://rb.gy/kaqcb500500- 0.0s 0.0s 0.1s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 4.8s
Ned’s Weak Two (Lev)Ned_Weak_Two_Leveled.btn Ned’s Weak Two (Leveled) The probability of Pass, Invite, and Force is approximately the same as is the probability of inviting via a raise or a new suit. https://rb.gy/kaqcb500500- 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Negative DoubleNegative_Double.btn Negative Double After x (y), X is a Negative Double. It's for takeout. At the 1-level it promises 4-Cards in each unbid major. At higher levels you need a backup plan if partner doesn't have your major -- maybe a tolerance for opener's suit. https://www.larryco.com/bridge-articles/negative-doubles 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500139361 0.0s 0.8s 0.1s 0.0s 4.9s 0.1s 0.0s 0.1s 0.0s 0.0s 5.9s
Negative Free BidNegative_Free_Bid.btn Negative Free Bid North Opens & East Overcalls and South has no Major suit fit w/North and • 5-9 HCP with a good 5- or any 6-card suit (non-jump) or • 10-11 HCP with a good 6+ card suit (jump) https://kwbridge.com/bb/nfb-1.htm500171329 0.0s 0.0s 0.5s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.0s
New Minor ForceNew_Minor_Forcing.btn New Minor Forcing Partner opens 1!C, 1!D, or 1!H. You respond 1!H or 1!S with a 5-card suit. Partner rebids 1N. Then, a new minor is artificial and asks, "Do you have 3 cards in my major?" 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500295205 0.0s 0.7s 3.1s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 8.9s
NLM after 2-Bid & RaiseNon_Leaping_Michaels_After_2-Bid.btn Non-Leaping Michaels after a Weak 2 & Raise http://tinyurl.com/Leaping-Michaels500237263 0.0s 0.0s 4.8s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 9.4s
Non-Leaping MichaelsNon_Leaping_Michaels_After_3-Bid.btn Non-Leaping Michaels after 3-level preempt https://www.bridgewebs.com/alton/EBU%20-%20Stage%202%20Conventions%20-%20Leaping%20and%20Non-Leaping%20Michaels.pdf50094406 0.0s 0.0s 15.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 19.7s
NT Ladder (Lev)NT_Ladder.btn NT Ladder (Lev) Practice balanced hand evaluation across the full NT opening range. Five HCP ranges, leveled to be roughly equal: • 12-14 HCP (~21%) - Open 1 of a suit, then rebid 1NT • 15-17 HCP (~23%) - Standard 1NT opening • 18-19 HCP (~20%) - Too strong for 1NT, open 1x then rebid 2NT • 20-21 HCP (~19%) - Open 2NT • 22-24 HCP (~17%) - Open 2C then rebid 2NT500500- 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
OBARBIDS 11+ (Lev)OBAR_BIDS11.btn Opponents Bid And Raise -- Bid In Drect Seat. After opponents bid and raise we bid in direct seat. Take-out doubles and overcalls are as weak as 11 HCP. This is leveled such that North is equally likely to have a 6-card suit, a 5-card suit, or a take-out double. This is NOT described by the linked artical. https://www.bridgebum.com/obar_bids.php500277223 0.0s 0.0s 1.0s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 5.5s
OBARBIDS 6-11 (Lev)OBAR_BIDS.btn Opponents Bid And Raise -- Balance In Direct Seat. After opponents bid and raise we balance in direct seat. Take-out doubles and overcalls are as weak as 6 or 7 HCP. This is leveled such that North is equally likely to have a 6-card suit, a 5-card suit, or a take-out double. https://www.bridgebum.com/obar_bids.php500210290 0.0s 0.0s 2.7s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 7.3s
OgustOgust.btn Ogust: After a weak 2, 2NT asks about hand strength and suit quality.. Opener's rebids: 3C = Minimal hand, poor suit 3D = Minimal hand, good suit 3H = Maximal hand, poor suit 3S = Maximal hand, good suit 3NT = Solid suit (AKQ) https://www.bridgebum.com/ogust.php500338162 0.0s 0.0s 13.8s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 18.7s
Open 1NOpps_Open_1N_15-17.btn Opponents Open 1NT 15-1750045050 0.0s 0.0s 0.0s 0.0s 4.7s 0.1s 0.0s 0.1s 0.0s 0.0s 4.9s
Open w/Rebid in MindOpen_and_Rebid.btn Basic: Open the Suit That Buys You a Rebid (beginner) Usually you open your longest suit. But first ask: after I open, what will I REBID? When you are minimum (about 11-15) you cannot introduce a higher-ranking second suit at the two level -- that shows extra strength you do not have. So when opening your long suit leaves you no cheap rebid, open a DIFFERENT suit instead. • 5 clubs and 4 diamonds: open 1!D, not 1!C. Over partner's major you rebid 2!C, showing both minors. Open 1!C and your only way to show diamonds is 2!D -- a higher-ranking suit at the two level, promising more than you have. • 6 of a minor and 5 of a major (6!C-5!H, 6!C-5!S, 6!D-5!H, 6!D-5!S): open the 5-card MAJOR, then rebid your long minor cheaply. Open the 6-card minor and showing the major means bidding it at the two level -- higher-ranking, more than you have. • Both minors 5-5: open the higher, 1!D, then rebid 2!C. Sometimes the ordinary rule already works: with 5 diamonds and 4 clubs, open your longest, 1!D, and 2!C is cheap anyway. The skill is spotting when opening your longest suit would leave you stuck. Reference: https://www.advinbridge.com/this-week-in-bridge/6375004973 0.0s 0.0s 1.6s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 6.3s
Opener's RebidBasic_Openers_Rebid.btn Basic: Opener's Rebid (beginner) You opened one of a suit and partner responded. Your REBID finishes the picture in one more call -- how strong you are (a minimum, or a little extra) and what shape. • Balanced 12-14 with no fit: rebid 1NT. One call shows the whole hand. • Four-card support for partner's suit: raise. Two of the suit shows a minimum; a jump to three shows about 16-18 and invites game. • A six-card suit and no fit: rebid your suit. Cheaply (the two level) shows a minimum; a jump (the three level) shows extra and invites. • A second four-card suit you can show at the ONE level: bid it. A new suit up the line needs no extra strength. The level of the rebid is the message: the cheapest call shows a minimum, a jump shows about 16-18 and asks partner to think about game.50042377 0.0s 0.0s 0.6s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 5.7s
Opps Gambling 3NOpps_Gambling_3N.btn Opponents Gambling 3N A gambling 3N opening bid shows a solid 7+ card minor suit and less than a K outside.50046337 0.0s 0.0s 0.3s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 4.8s
Opps Multi 2DOpps_Multi_2D.btn Opponents Multi 2!D A Multi 2!D bid shows either a weak two in !H or !S or a 17-24 HCP 4441 hand. See Bridge Bum's Defense to Multi 2!D: https://www.bridgebum.com/defense_to_multi_2d_b.php500345155 0.0s 0.0s 0.1s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Opps PreemptOpps_Preempt.btn Opponents Preempt50043367 0.0s 0.0s 0.0s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
Opps RedoubleOpp_Redoubles.btn Opponent Redoubles our Takeout Double500291209 0.0s 0.0s 3.0s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 7.7s
Opps Weak2Opps_Weak_Two.btn Opponent's Weak Two Bid50047921 0.0s 0.0s 0.0s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
Overcall S/JOpps_Overcall_Stayman_or_Jacoby.btn Opponent overcalls our Stayman/Jacoby bid500246254 0.0s 0.0s 0.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.2s
Overcalls in 4th??Too_Strong_for_Overcall4th.btn Overcalls in 4th?? Some hands are too strong for an overcall in 4th seat. Simple overcalls -- those at the same level as the opening bid -- show • 7-17 at the 1-level • 11-17 at the 2-level With stronger hands, start with a double. Double then new suit shows 18+. Overcall then Double is take-out in the 15-17 range.500234266 0.0s 0.0s 1.2s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 6.2s
Passed Hand Response StructureGavin_Passed_Hand_Response_Structure.btn Passed Hand Response Structure After P (P) 1M (P)... • a raise shows 4-7 Dummy Points (DP) & 3+ fit • 2!C is Reverse Drury showing 8+ DP & 3+ fit • a new suit (2!D/!H) shows 10+ HCP, no fit, & a good 5-card suit • a jump in a new suit shows 8+ DP, a 4+ fit, & a good 5-card suit • 3C shows 8-9 HCP, no fit &, 6+ !C invitational. Note: Robots bid with 9-10. • 3N shows 8+ HCP, 3+ fit, & an unspecified singleton • 4X shows 8+ HCP, 3+ fit, & a void • other bids are natural Responder's rebids of Pass, 1!S, & 1N are excluded. https://tinyurl.com/Passed-Hand-Resp-Str500500- 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Play Top TricksPlay_Top_Tricks.btn Play Your Top Tricks (beginner — partial contract) South opens at the 1-level in a suit; both sides stay quiet at the 2-level. • 1X — Pass — 2X — Pass — Pass — Pass (North raises South's suit; S declares) • 1X — Pass — 1Y — Pass — 2Y — Pass — Pass — Pass (North bids new suit, South raises; N declares) Y is always a suit (D/H/S, never NT). NT openings are excluded — the topTricksNS=8 constraint counts tricks in suit-contract terms. Teaching feature: declarer has enough TOP tricks (sure winners) to make 8 tricks for the contract. The lesson is COUNT FIRST, CASH SECOND — don't get fancy with finesses or unnecessary risks when you already have the tricks you need. Things to think about: • Count your AKs and trump length tricks before leading anything. • If you have 8 top tricks, take them. Don't risk for overtricks unless it's free. • If you're short of 8 top tricks, then find the ones you're missing — but THIS scenario is designed so you have enough already. • Watch for entry problems: order your plays so each hand can lead when needed. Reference: https://www.bridgebum.com/counting.php500156344 0.0s 0.0s 39.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 43.7s
Power X Bal (19+)Power_Double_Balanced.btn Balanced Power Double https://tinyurl.com/3ayndhy9500500- 0.0s 0.0s 1.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.6s
Power X Unb (17+)Power_Double_Unbalanced.btn Unbalanced Power Double https://tinyurl.com/3ayndhy950043070 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Pre/Tislevoll 4C/4DTislevoll_after_Opps_Preempt.btn Tislevoll Slam Try after Preempt North open 1!H or 1!S, East Preempts, and South has 14+ HCP and support for North's suit. • 4!C shows a control in the opponents suit. • 4!D denies a control in the opponents suit. by special request from Sten Mullervig.500-- 0.0s 0.0s 2.8s 0.0s - - - - - 0.0s 2.8s
Preempt KeycardPreempt_Keycard.btn Keycard after Preempts After a preemptive opening, 4!C is keycard-ask. EXCEPTION: After 3!C opening, 4!D is keycard-ask. The responses are 0, 1-without, 1-with, 2-without, 2-with. After a weak two 4!C Keycard-Ask may be used after a feature-ask sequence such as 2!H - 2N - 3!D - 4!C. https://www.advinbridge.com/this-week-in-bridge/578500-- 0.0s 0.0s 1.6s 0.0s - - - - - 0.0s 1.6s
Preempt OvercallOpps_Preemptive_Overcall.btn Opponents Preemptive Overcall50044258 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Preempt-X-XXPreempt_X_XX.btn Preempt (X) XX? (Now What?) After a 3-level preempt, [345][CDHS]-X-XX, what do we do?50079421 0.0s 0.0s 20.0s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 24.5s
Preempt/Thrump XBergen_Thrump_X_after_Preempt.btn Opps Preempt/Bergen Thrump X North opens 1 of any suit, East Preempts 3!D, 3!H, or 3!S. South has no stop in East's suit, no support for North's suit, no 5-card major to bid at the 3-level, and 10+ HCP. by special request from Sten Mullervig. https://www.bridgebum.com/thrump_double.php500-- 0.0s 0.0s 2.7s 0.0s - - - - - 0.0s 2.8s
Preemptive Major RaisePreemptive_Major_Raise.btn Preemptive Major Raise (1!H-4!H, 1!S-4!S) Partner opens 1!H or 1!S. With about 3-6 HCP, five-plus trumps, and a shapely hand, jump straight to game. The raise is weak and distributional, not an invitation: it shows the fifth (often sixth) trump and shortness, bids to the level of the fit, and takes the opponents' room away. Opener trusts the picture and passes a normal opening, since the raise has already placed the contract. When the opponents intervene, an invitational raise is often more effective.500334166 0.0s 0.0s 0.2s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Preemptive RaisePreemptive_Raise.btn South opens and North, with 3-6 HCP and an 11+ card minor fit or a 10+ major fit, makes a game-level preemptive raise. When opponents intervene, an invitational raise is often more effective.500220280 0.0s 0.0s 0.4s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
PreemptsPreempts.btn Preempts50040694 0.0s 0.0s 0.0s 0.0s 4.0s 0.1s 0.0s 0.0s 0.0s 0.0s 4.2s
Rabbi's RuleRabbis_Rule.btn Rabbi's Rule — safety play, drop the singleton King "When the King is singleton offside, play the Ace." This is a SAFETY PLAY. South opens 1!S and partnership reaches 4!S. Declarer has 10 sure tricks WITHOUT touching the diamond Queen — solid trumps, the heart Ace, and a club winner — but the diamond suit is the trap. • AQxxx in declarer opposite xxx in dummy. The King is missing. • West has the SINGLETON K. East has Jxxx. • Take the safety play: cash the Ace. The stiff K drops; the Q is established as a small bonus, but more importantly you never give up the lead. Contract makes. • Try for an overtrick by finessing: lead toward the AQ and play the Q. West's K wins. Now West can put East in, and East cashes long hearts. Contract goes down — at least 1, sometimes more. The lesson: COUNT your top tricks before deciding any finesse. If you already have enough to make, the finesse is gratuitous risk — and Rabbi's Rule (cash the Ace) is the safer play. Things to think about: • What's your trick count BEFORE you touch diamonds? • Where is the danger hand for cashing — east or west? • Does the auction (silent opps) say anything about diamond distribution?500209291 0.0s 0.0s 1m11s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 1m16s
Resp Dbl after OCResponsive_Double_after_Overcall.btn Responsive Double after Overcall LHO opens, partner doubles, RHO raises, and you make Responsive Double showing the OTHER two suits.500104396 0.0s 0.0s 1m23s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 1m28s
Resp to GIB NTGIB_1N.btn GIB Notrump Opening (North) GIB opens 1NT with 4333, 4432, or 5332 w/15-17 HCP or 15-16 and a 5-card major and any 5422 without a 5-card major, without 4!S, and 15-16 HCP (too few points to reverse)50048911 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Responsive DoubleResponsive_Double.btn Responsive Double LHO Opens, Partner Doubles, RHO raises, and you make Responsive Double, showing both majors if LHO opened a minor, otherwise, the other major and 3+ cards in each minor. 4NT is Roman Keycard Blackwood (0314) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 0 or 3 keycards • 5!D = 1 or 4 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500124376 0.0s 0.0s 27.4s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 32.0s
Reverse After 2/1Reverse_After_Two_Over_One.btn Reverse After 2/1 is for those that don't play 2/1 GF Reverses show 5+ cards in the suit opened and 4+ cards in the suit rebid. They are natural and Game Forcing. Possible Reverses After 2/1 are... • 1!D - 2!C - 2!D - 2!H • 1!D - 2!C - 2!D - 2!S • 1!H - 2!C - 2!H - 2!S • 1!H - 2!D - 2!H - 2!S Reverses are NOT a convention. If you don't have Game Forcing strength, don't reverse.500291209 0.0s 0.0s 3.7s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 8.3s
Reverse By OpenerReverse_By_Opener.btn Reverse By Opener Reverses show 5+ cards in the suit opened and 4+ cards (usually) in the suit rebid. They are natural and strong -- in the 17-21 range -- a 1-round force. Possible Reverses by Opener are... • 1!H - 1N - 2!S • 1!D - 1!S - 2!H • 1!D - 1N - 2!H/2!S • 1!C - 1!H - 2!D • 1!C - 1!S - 2!D/2!H • 1!C - 1N - 2!D/2!H/1!S Reverses are NOT a convention. If you don't have the extra strength, don't reverse. Some play lebensohl after reverses -- second link below. https://www.bridgebum.com/reverse_bids.php https://www.advinbridge.com/this-week-in-bridge/417 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500238262 0.0s 0.7s 2.3s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 7.9s
Reverse By ResponderReverse_By_Responder.btn Reverse By Responder Reverses by responder show 4+ cards in the first suit and usually 4+ cards in the suit rebid. They are natural and Game Forcing. Possible Reverses by Responder are... • 1!C - 1!D - 1N - 2!H or 2!S • 1!C - 1!H - 1N - 2!S • 1!C - 1!D - 2!C - 2!H or 2!S • 1!D - 1!H - 1N - 2!S • 1!D - 1!H - 2!D - 2!S Reverses are NOT a convention. If you don't have Game Forcing strength, don't reverse.500160340 0.0s 0.0s 2.5s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 7.2s
Reverse FlanneryReverse_Flannery.btn After 1!C or 1!D (P) 2!H shows 5!S and 4-5!H and 5-8 HCP • P - willing to play 2!H • 2!S = willing to play 2!S • 2N - ask 5-4/5-5 shape and 5-6/7-8 HCP • 3m - to play • 3om = choose a minor NF • 3M - Preemptive • 3N - to play • 4m - slam invite in m • 4om - choose a minor GF • 4M - to play 2!S shows 5!S and 4!H and 9-10 HCP w/similar continuations. http://www.duralbridge.com/flannery.ing.htm5004973 0.0s 0.0s 10.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 14.5s
Reversed Splinter by OpenerReversed_Splinters_By_Opener.btn Reversed Splinter by Opener In a reversed splinter, the jump shows shortness in a suit OTHER than the one bid. The advantage: opponents can't double the splinter to direct a lead or suggest a sacrifice. Created by Dutch expert Anton Maas. After 1!C-1!H: 3!D = !S shortness, 3!S = !D shortness After 1!C-1!S: 3!D = !H shortness, 3!H = !D shortness After 1!D-1!H: 3!S = !C shortness, 4!C = !S shortness After 1!D-1!S: 3!H = !C shortness, 4!C = !H shortness After 1!H-1!S: 4!C = !D shortness, 4!D = !C shortness 3-level jumps below responder's suit (jump reverses) are invitational. 4-level jumps (double jump shifts) are game-forcing. NOTE: The Robots do NOT play reversed splinters.500-- 0.0s 0.2s 2.9s 0.0s - - - - - 0.0s 3.0s
Robot Free BidRobot_Free_Bid.btn Robot Free Bid North Opens & East Overcalls and South has no Major suit fit w/North and with a good 6+ card suit negative double with unbid 4-card Major bids new suit w/11-14 TP or jump new suit w/15-16 TP500293207 0.0s 0.0s 2.4s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 6.8s
Rosenkranz DblRosenkranz_Double.btn Rosenkranz Double After LHO opens, partner overcalls, and RHO bids: . Double = 3+ support with A, K, or Q in partner's suit, 6-10 HCP . Simple raise = 3+ support WITHOUT a top honor, 6-10 HCP . Cuebid = 10+ HCP with support (too strong for Rosenkranz) If RHO doubles instead of bidding, Redouble = Rosenkranz. Applies through the 2-level only. NOTE: BBO and BBA does not play Rosenkranz doubles. https://www.bridgebum.com/rosenkranz_double.php500-- 0.0s 0.0s 0.1s 0.0s 4.5s 0.2s 0.0s 0.1s 0.0s 0.0s 4.9s
Ruff Before TrumpSide_Suit_Ruff_Before_Trump.btn Side-Suit Ruff BEFORE Drawing Trumps (4!S) South opens 1!S, partnership reaches 4!S, South declares. Teaching feature: declarer has 5 spades opposite 3 in dummy. Dummy has a SINGLETON heart. Declarer's hand has 3+ small hearts (one or more losers). You need to ruff a heart in dummy — but you must do it BEFORE drawing trumps, otherwise dummy's trumps will be gone. Holdings: • Spades — AK + 3 small in South opposite Jxx or Qxx in dummy. 5-3 fit. • Hearts — singleton in dummy, several losers in declarer's hand. The ruff is the only way to dispose of one of declarer's heart losers. • Diamonds/clubs — split honors. If you cash AK of trumps first, dummy's small trumps go away. Now you can no longer ruff hearts in dummy. The lesson: WIN THE OPENING LEAD, then take your heart ruff IMMEDIATELY, then return to drawing trumps. Things to think about: • Count your losers and trumps before touching them. • Plan the order of plays before leading to trick 2. • If trumps split 3-2 it's safe to draw one round before ruffing — but never more.500335165 0.0s 0.0s 0.6s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 5.3s
Rule of 16Rule_of_16.btn North opens 1N with 15-17 HCP and East passes. South has a balanced hand with 8-9 HCP and more than 13 R16 points (HCP + number of cards 8 or higher). Sit South and put Robots in the other three seats. If you want, you can test with specific R16 values (15, 16, 17, or 18). On all of these the opener will have exactly 15 HCP -- hands that would not accept an invitation. NOTE: To save you some mental energy, when South has more than 15 R16 points, South will will have the 4!C; so if you have it bid 3N, if not, Pass!! Check Double-Dummy to see if the Rule works for you. Don't forget to toggle off the Randomly rotate!5004919 0.0s 0.0s 0.6s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
=15Rule_of_16-15.btn The Rule of 16 -- Opener has 15 HCP NT & responder has 15 R16 points.500500- 0.0s 0.0s 4.5s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 8.9s
=16Rule_of_16-16.btn The Rule of 16 -- Opener has 15 HCP & responder has 16 R16 points.500500- 0.0s 0.0s 4.8s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 9.2s
=17Rule_of_16-17.btn The Rule of 16 -- Opener has 15 HCP & responder has 17 R16 points.500500- 0.0s 0.0s 8.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 13.2s
=18Rule_of_16-18.btn The Rule of 16 -- Opener has 15 HCP & responder has 18 R16 points.500500- 0.0s 0.0s 27.6s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 32.3s
Rule of 2Rule_of_2.btn Mel’s Rule of 2 After 1N - P - P, if you have 2 distribution points, balance! https://bridgeburglar.com/mels-rule-2/500251249 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Runout after 1NXRunout_after_1N_X.btn Runout after 1N (X)500309191 0.0s 0.0s 0.7s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
Sandwich 1N BPHGIB_Sandwich_NT_BPH.btn A Sandwich 1N by a passed hand shows the two unbid suits.500379121 0.0s 0.0s 3.4s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 8.1s
Scrambling 2NTScrambling_2NT.btn Scrambling 2NT. In a competitive auction, when your'e forced to bid, 2NT is Scrambling. Two NT in competition may be Good/Bad or Scrambling. If you make a free bid, it's Good/Bad. Check the link below for more information. After (1x) P (2x) X; (P), you must act. https://tinyurl.com/Scrambling-vs-Good-Bad-2N50067433 0.0s 0.0s 3.0s 0.0s 4.9s 0.1s 0.0s 0.1s 0.0s 0.0s 8.1s
Semi-Constructive 3-card Raise (8-10 TP) 2MGavin_Semi-Constructive_Raise.btn Semi-Constructive 3-card Raise (8-10 TP) 2M https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
Semi-Force NT w/fit (5-7 TP) 1N/2MGavin_Semi-Forcing_NT_with_Fit.btn Semi-Force NT w/fit (5-7 TP) 1N/2M https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Serious/Non-SeriousSerious.btn Serious/Non-Serious: When we're in a GF auction with a major suit fit and the bid is at 3 of our major, the step bid (3S or 3N) says I'm non-serious (or serious). It's a partnership agreement. Serious demands that partner cue-bid. I prefer non-serious as it avoids non-serious cue-bids which might reveal information, needlessly. The deal is leveled so that game and slam occur with about the same frequency.500188312 0.0s 0.0s 3.2s 0.0s 5.3s 0.1s 0.0s 0.1s 0.0s 0.0s 8.7s
Size Asking MSSSize_Asking_Minor_Suit_Stayman.btn Size Asking Minor Suit Stayman 2!S asks for TOP of range and shows !C or balanced -- Ask yourself, do I want to be in game opposite 8 HCP? 2N is a conditional transfer to !D. You should accept the transfer with better !D than !C; otherwise, bid 3!C. With a balanced hand, repeated asking bids of 4N and 5N are invites to 6N and 7N. The opener should treat these as 'Pick a Slam'. https://tinyurl.com/Size-Asking-MSS500-- 0.0s 0.0s 0.1s 0.0s - - - - - 0.0s 0.1s
Slam after NTSlam_after_NT.btn Slam after Notrump50040496 0.0s 0.0s 0.3s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
Slam after PreemptSlam_after_Preempt.btn Slam after Preempt50045050 0.0s 0.0s 1.0s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 5.4s
Slam after StaymanSlam_after_Stayman.btn Slam after Stayman or Smolen. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500377123 0.0s 1.1s 0.9s 0.0s 7.1s 0.2s 0.0s 0.1s 0.0s 0.0s 9.4s
Slam after TransferSlam_after_Transfer.btn Slam after Jacoby/Texas Transfer.50045842 0.0s 0.0s 0.7s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.2s
SmolenSmolen.btn Smolen With game forcing values and 5-4 in the majors, start with 2!C. If partner bids 2!D, jump to 3 of your 4-card major. 4NT is Roman Keycard Blackwood (0314) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 0 or 3 keycards • 5!D = 1 or 4 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50048812 0.0s 0.7s 1.3s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 6.9s
Smolen - 2NSmolen_after_2N.btn Smolen after 2NT With game forcing values and 5-4 in the majors, start with 3!C. If partner bids 3!D, bid your 4-card major.50049010 0.0s 0.0s 3.6s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 8.5s
Smolen InvSmolen_Invitational.btn Smolen Shape w/Invitational values With invitational values and 5-4 in the majors, you can invite. • 4!S and 5!H, transfer to 2!H and then bid 2!S. • 5!S and 4!H, start with Stayman and correct 2!D to 2!S.50040199 0.0s 0.0s 1.8s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 6.4s
Snapdragon DoubleSnapdragon_Double.btn Snapdragon Double After LHO opens, partner overcalls, and RHO bids a new suit, a Snapdragon double is artifical and forcing. It shows 5+ cards in the lone unbid suit, at least 8 HCP, and a tolerance for partner's suit. 'Tolerance' ranges from 2 to 3 cards. https://www.bridgebum.com/snapdragon_double.php50055445 0.0s 0.0s 1m25s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 1m29s
Soloway Jump ShiftSoloway_Jump_Shift.btn Soloway Jump Shift 1. Strong rebiddable suit w/17+ HCP and 4+ controls and no side 4-card suit 2. Solid suit w/17+ HCP and 4+ controls and may have a 4-card side suit 3. Rebiddable suit w/18+ HCP and 4+ controls and 5332 or 6322 shape 4. Rebiddable suit w/17+ TP and 4+ controls and 4-card support for openers suit https://www.bridgebase.com/doc/gib_system_notes.php#Soloway_Jump_Shift 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500327173 0.0s 0.7s 2.3s 0.0s 5.2s 0.1s 0.0s 0.0s 0.0s 0.0s 8.4s
1Soloway_Jump_Shift_Type-1.btn Soloway Jump Shift - Type 1 1. Strong rebiddable suit w/17+ HCP and 4+ controls and no side 4-card suit https://www.bridgebase.com/doc/gib_system_notes.php#Soloway_Jump_Shift50042773 0.0s 0.0s 1.8s 0.0s 5.1s 0.2s 0.0s 0.1s 0.0s 0.0s 7.2s
2Soloway_Jump_Shift_Type-2.btn Soloway Jump Shift - Type 2 2. Solid suit w/17+ HCP and 4+ controls and may have a 4-card side suit https://www.bridgebase.com/doc/gib_system_notes.php#Soloway_Jump_Shift500378122 0.0s 0.0s 3.9s 0.0s 5.2s 0.1s 0.0s 0.1s 0.0s 0.0s 9.3s
3Soloway_Jump_Shift_Type-3.btn Soloway Jump Shift - Type 3 3. Rebiddable suit w/18+ HCP and 4+ controls and 5332 or 6322 shape https://www.bridgebase.com/doc/gib_system_notes.php#Soloway_Jump_Shift500197303 0.0s 0.0s 2.6s 0.0s 4.9s 0.1s 0.0s 0.1s 0.0s 0.0s 7.7s
4Soloway_Jump_Shift_Type-4.btn Soloway Jump Shift - Type 4 4. Rebiddable suit w/17+ TP and 4+ controls and 4-card support for openers suit https://www.bridgebase.com/doc/gib_system_notes.php#Soloway_Jump_Shift500168332 0.0s 0.0s 1.7s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 6.8s
SpearSpear.btn Spear: Intervening after 1!C or 1!D (P) 1NT... • 2!C = both majors w/6+ HCP • 2!D = one major w/12+ HCP • 2!H = 5+!H usually less than 12 HCP • 2!S = 5+!S usually less than 12 HCP • X = Good hand usually balanced 12+ • 3x = natural good single suited hand https://www.advinbridge.com/this-week-in-bridge/571500368132 0.0s 0.0s 10m38s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 10m43s
Spiral Raises WeinsteinSpiral_Raises_Weinstein.btn Spiral Raises Weinstein Opener may raise responder's major to 2M on 3- OR 4-card support. Instead of relaying first, responder bids naturally to find a 4-4 fit, or asks with 2N for opener's range and support length. After 1!D 1!H 2!H, responder may bid: - 2!S natural, 4+ !S, looking for the 4-4 spade fit - 3!D natural game try (forcing) - 2N forcing, asks opener to describe. Opener answers: 3!C minimum, 3-card support 3!D maximum, 3-card support 3!H minimum, 4-card support 3!S maximum, 4-card support After 1!D 1!S 2!S the ask is again 2N with the same four answers; here 3!H is the natural 4-card heart bid (seeking the 4-4) and 3!D is the natural game try. The guiding idea: don't fixate on 3- vs 4-card support — show the rest of your hand, and bid naturally to find the 4-4 fit. https://bridgewinners.com/article/view/1m-1m-now-what/ 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500500- 0.0s 0.0s 0.7s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
Spiral Raises WolpertSpiral_Raises_Wolpert.btn Spiral Raises Wolpert Opener may raise responder's major to 2M on 3- OR 4-card support. Responder then asks with the cheapest step, and opener spirals out support length, strength, and shortness. (Wolpert: Spiral Raises.) After 1!D 1!H 2!H, responder asks with 2!S. Opener answers: - 2N 3-card support, balanced, minimum - 3!C 4-card support, balanced - 3!D 3-card support, short in the other minor (!C) - 3!H 3-card support, short in the other major (!S) - 3!S 4-card support, splinter in !S - 3N 3-card support, balanced, maximum - 4!C 4-card support, splinter in the other minor (!C) - 4!D 5-4-2-2, maximum - 4!H 5-4-2-2, minimum (5-4-2-2 means five in the opened minor with four-card support.) After 1m 1!S 2!S the ask is 2N, the same scheme shifted up a step. A 1!C opening mirrors 1!D with the minors swapped. https://bridgewinners.com/article/view/spiral-raises/ 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500500- 0.0s 0.0s 2.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 6.5s
Splinter after GIB NTNT_Splinter.btn Splinter after GIB Notrump A 3!D, 3!H, or 3!S response to 1N showing a stiff or void with 4-cards in each unbid major and at least 4 in unbid minors. and 12+ TP. Note: GIB does splinter with a stiff A, K, or Q.500365135 0.0s 0.0s 2.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 6.5s
Splinter by OpenerSplinters_By_Opener.btn Splinter by Opener An unusual jump is a splinter. A Jump Reverse is unusual. Billy Miller refers to these 3-level splinters as 'splimit'. They're always below the 3-level or responder's suit and they're invitational to game. https://tinyurl.com/Billy-Miller-SpLimit-Bids Double jumpshifts are also unusual. They're above the 3-level of responder's suit; thus, game forcing. Many also play that Jump's in 2/1 auctions are splinters. (Not Included Here) NOTE: The Robots play these 3-level splinters as GAME FORCING.500137363 0.0s 0.0s 3.1s 0.0s 5.1s 0.1s 0.0s 0.0s 0.0s 0.0s 8.3s
SplintersSplinters.btn Splinter Bids are double jumps. They show a singleton or void in the suit bid and 4+ cards in support of opener's major. GIB splinters with a singleton A, K, or Q. Some players do NOT. • After 1!H a jump to 3!S, 4!C, or 4!D • After 1!S a jump to 4!C, 4!D, or 4!H 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500166334 0.0s 0.7s 2.5s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 8.0s
Splinters after MinorSplinters_after_Minor.btn Splinter Bids are double jumps. They show a singleton or void in the suit bid and support in support of opener's minor (at least 9-cards). GIB splinters with a singleton A, K, or Q. Some players do NOT. • After 1!C a jump to 3!D, 3!H, or 3!S • After 1!D a jump to 3!H, 3!S, or 4!C500104396 0.0s 0.0s 4.9s 0.0s 6m14s 0.2s 0.0s 0.1s 0.0s 0.0s 6m19s
Sta/Jac w/30+ (Lev)Slam_after_Stayman_or_Jacoby_w30plus.btn Slam after Stayman/Jacoby w/30+ Leveled for Stayman/Jacoby, Fit/NoFit, and NT Range. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50041486 0.0s 11.8s 0.5s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 16.8s
Sta/Jac w/31+ (Lev)Slam_after_Stayman_or_Jacoby_w31plus.btn Slam after Stayman/Jacoby w/31+ Leveled for Stayman/Jacoby, Fit/NoFit, and NT Range.50042179 0.0s 0.0s 0.9s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 5.4s
Strong Club & 0-4 RespSCS_1C_any_0-4_Resp.btn Strong Club with any 0-4 Response500370130 0.0s 0.0s 0.0s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Strong Club & 5-7 RespSCS_1C_any_5-7_Resp.btn Strong Club with any 5-7 Response500345155 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Strong Club & 8+ RespSCS_1C_any_8plus_Resp.btn Strong Club with any 8+ Response500324176 0.0s 0.0s 0.0s 0.0s 4.8s 0.1s 0.0s 0.0s 0.0s 0.0s 5.0s
Strong Club 3-Suit 5-7SCS_1C_3-Suit_Resp_5-7.btn Strong Club with 3-Suit Response w/5-7 HCP500357143 0.0s 0.0s 0.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
Strong Club 5/4 RespSCS_1C_54_Resp.btn Strong Club with 5/4 Response 1!C is 15+ HCP, artificial and forcing. Is there anything you want here. I often include a link to a description. http://clairebridge.com/textes/karensrules.pdf500317183 0.0s 0.0s 0.0s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Strong Club 5/5 RespSCS_1C_55_Resp.btn Strong Club with 5/5 Response 1!C is 15+ HCP, artificial and forcing. North has a 5/5 or longer two-suited hand.500320180 0.0s 0.0s 0.2s 0.0s 4.5s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
Strong Splinter (12-15 HCP)Gavin_Strong_Splinter.btn Strong Splinter (12-15 HCP) • 1!H - 3!S, 4!C, 4!D • 1!S - 4!C, 4!D, 4!H https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 2.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 6.8s
SuctionSuction.btn 15-17 Notrump Opening and Suction. • X = !C and !H -- non-touching • 2!C = !D or (!H and !S) • 2!D = !H or (!S and !C) • 2!H = !S or (!C and !D) • 2!S = !C or (!D and !H) • 2N = !D and !S -- non-touching The 1-suited vs 2-suited ratio is about 65/35. https://www.bridgebum.com/suction.php50046040 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Suit PromotionSuit_Promotion.btn Suit Promotion (build winners by force) South declares 3NT or 4!S. Teaching feature: declarer has JT9x in dummy opposite xxx in South (or similar). Opponents hold the AKQ. By repeatedly leading the suit and forcing out the top honors, the J and T eventually become winners. Holdings: • Spades — declarer's main suit (often AKQ in a 5-card holding). • A side suit — JT9x in North opposite xx or xxx in South. Lead toward the JT9 until A, K, Q have been driven out. Then J and T are winners. The trick: • You must have ENTRIES to dummy after the high cards are flushed. • Count: after 3 rounds of the suit, only J, T, 9, and any small cards remain. Your J wins on the 4th round. Things to think about: • How many losses are you willing to accept in this suit to build winners? • Where are your entries to dummy? • Sometimes a defender's discard signals their stoppers. Reference: https://www.bridgebum.com/promotion.php500500- 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Sup X by AdvancerSupportX_by_Advancer.btn After partner overcalls and RHO raises, X is a Support Double. After 1x (1y) 2x, (X) shows 3-card support. A raise shows 4-card support.500205295 0.0s 0.0s 7.2s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 11.8s
Support DoubleSupport_Double.btn Support Double Partner opens 1!C, 1!D, or 1!H You respond 1!H or 1!S Your LHO bids or doubles Your partner doubles or redoubles. 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen500288212 0.0s 0.6s 0.2s 0.0s 4.9s 0.1s 0.0s 0.0s 0.0s 0.0s 5.9s
Takeout DoublesTakeout_Double.btn Takeout Doubles500258242 0.0s 0.0s 0.1s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Takeout XOpps_Takeout_X.btn Opponents Takeout X We have no fit and 6+ HCP.5004964 0.0s 0.0s 1.8s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 6.2s
Takeout X We XXOpps_Takeout_X_We_XX.btn Opponents Takeout X We XX We have no fit and 10+ HCP.50042377 0.0s 0.0s 7.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 11.6s
TESTTEST.btn Puppet Stayman after 1NT (15-17) After a 1NT opening, responder uses 3!C to ask about opener's major suits. (In contrast to standard Stayman which uses 2!C and asks for 4-card majors only.) Opener's responses: • 3!D - No 5-card major, but has at least one 4-card major • 3!H - 5-card heart suit • 3!S - 5-card spade suit • 3NT - No 4-card or 5-card major Responder's follow-ups after 3!D (one or both 4-card majors): • Bid the major you DO NOT hold (with one 4-card major) This lets the strong hand (opener) declare if a fit exists. • 4!D - both 4-card majors, no slam interest; opener picks • 4!C - both 4-card majors WITH slam interest After 3!H or 3!S (opener shows 5-card major): • 3NT - denies a fit • Bid the OTHER major - slam try agreeing opener's suit • Raise to game/slam - standard After 3NT (no majors): natural minor-suit slam investigation. Bid Puppet 3!C with a Game-forcing hand (10+ HCP) and at least one of the following: • Any 4-card major (looking for 4-4 fit) • 3-card support for one or both majors (looking for 5-3 fit) Puppet 3!C is a stayman system -- on in competition. Reference: https://www.bridgebum.com/puppet_stayman.php50048416 0.0s 0.1s 0.3s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
To Finesse or Not?To_Finesse_Or_Not_To_Finesse.btn To Finesse or Not To Finesse (4!S) South opens with a strong spade hand and the partnership reaches 4!S. Teaching feature: COUNT YOUR TRICKS FIRST. Declarer has so many sure tricks (typically 10-11 without help) that the contract is already there. A finesse is available in clubs, but it has NO UPSIDE — you don't need the trick — and a real downside if it loses. Don't take a finesse you don't need. Holdings: • Spades — AKQJT in South, x or xx in dummy. Solid trump suit. • Hearts — A in South, small in dummy. One control. • Diamonds — split honors. Two or three tricks. • Clubs — A and J on declarer's side, K opposite. The Queen is missing; the finesse is for an overtrick only. The right line: count to ten. If the contract is cold on top tricks and ruffs, draw trumps and claim — there is nothing to gain from the club finesse and a needless risk in giving up the lead. (East holds long hearts, but in a trump contract that is at most one cashing trick before you ruff — the point is not the heart danger, it's that the finesse simply isn't needed.) Reference: count winners and losers before deciding any finesse. https://www.bridgebum.com/counting.php500160340 0.0s 0.0s 0.0s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Top Tricks (NT)Play_Top_Tricks_NT.btn Top Tricks — Notrump Contract (beginner) 1NT — Pass — 3NT — all pass. Final contract is 3NT (declarer needs 9 tricks). Teaching feature: NS holds all 4 aces (in either hand) AND exactly 9 quick tricks on top. We assume outside entries exist, so split chains DO count (e.g., AK opposite Qxx = 3 QT). The per-suit count is capped by the longer single-hand length in that suit (so AK opposite Qx = 2 QT, since no hand has 3 cards in the suit). Responder is constrained to no 4-card major (so no Stayman) and no 5-card major (so no transfer). The auction stays natural 1NT—3NT. Things to think about: • Count your top tricks before touching the hand. • Chain rule: A, then K (anywhere in NS), then Q, then J, then T. • Length cap: split chains need length in the longer hand to materialize. Reference: https://www.bridgebum.com/counting.php500500- 0.0s 0.0s 51.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 55.6s
Transfer AdvancesTransfer_Advances.btn Transfer Advances After an opening suit bid, a non-jump overcall, and a pass by responder the advancer may... 1. bid NT -- natural and non-forcing. 2. make a natural and forcing new suit bid below the 2-level of the opening suit. 3. make a weak raises. 4. transfer into a new suit or the overcaller's suit -- starting with a cue bid of opener's suit. 5. make a natural jump bid above overcaller's suit. This is leveled such the opening bid is equally divide amoung the four suits. https://bridgewinners.com/article/view/transfer-advances-of-overcalls/500-- 0.0s 0.0s 0.8s 0.0s - - - - - 0.0s 0.8s
Transfer WalshTransfer_Walsh.btn Transfer Walsh w/X-Y-NT After 1!C... • 1!D = 4+!H • 1!H = 4+!S • 1!S = No 4+ Major (usually 5+D) ·· If opener rebids 1N... ··• 2!C = relay to 2!D ··• 2!D = artificial Game Force • 1N = 10-12 balanced • 2N = 13-15 balanced https://en.wikipedia.org/wiki/Transfer_Walsh#500387113 0.0s 0.0s 0.0s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s
Trap PassTrap_Pass.btn Trap Pass After 1x, (overcall), Pass, (Pass), consider reopening with DOUBLE.500185315 0.0s 0.0s 53.4s 0.0s 4.5s 0.1s 0.0s 0.1s 0.0s 0.0s 58.2s
Trap Pass OpenerTrap_Pass_Opener.btn Trap Pass after opener's major or weak 2. When you have a stack in opener's suit consider passing.500287213 0.0s 0.0s 44.1s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 48.7s
Trap Pass Opener?Trap_Pass_Opener_Maybe.btn Trap Pass after opener's major or weak 2 (Maybe) About half are trap passes about half are normal passes.500310190 0.0s 0.0s 19.1s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 23.8s
Trap Pass? (Lev)Trap_Pass_Maybe.btn Trap Pass, Maybe After 1x, (overcall), Pass, (Pass), consider reopening with DOUBLE. About 50% of South's passes are trap passes. The others are weak passes.500133367 0.0s 0.0s 5.1s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 9.7s
Two Clubs 11-16SCS_Two_Clubs.btn Strong Club System: 2C = 11-16 HCP and 5+Clubs500236264 0.0s 0.0s 0.1s 0.0s 5.4s 0.1s 0.0s 0.1s 0.0s 0.0s 5.7s
Two Over OneTwo_Over_One.btn Any 2/1 after 1!D, 1!H, or 1!S opening 1!D - 2!C 1!H - 2!C or 2!D 1!S - 2!C or 2!D or 2!H 4NT is Roman Keycard Blackwood (1430) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 1 or 4 keycards • 5!D = 0 or 3 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50047723 0.0s 0.9s 0.2s 0.0s 4.8s 0.1s 0.0s 0.1s 0.0s 0.0s 6.1s
Two-Way FinesseTwo_Way_Finesse.btn Two-Way Finesse for the Queen of Diamonds South opens a 5+-card major (1!H or 1!S), the partnership reaches a major game or 3NT, and South declares. Teaching feature: declarer's diamond suit is AJx in South opposite KTx in North — missing only the Queen. The finesse can be taken EITHER way: • Lead low from dummy toward South's AJ, finesse the J. Wins if East has the Q. • Lead low from South toward dummy's KT, finesse the T. Wins if West has the Q. The challenge is deciding which way to commit. Things to think about: • Did the auction give either defender a chance to show shape or strength? • What did the opening lead suggest about distribution? • Watch early tricks for count signals or revealed lengths. • Vacant places: if one defender has shown more of the other suits, the Q is more likely with the other defender. • With no information at all, it's 50/50 — pick a side and commit. Reference: https://www.bridgebum.com/two_way_finesse.php500500- 0.0s 0.0s 48.6s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 53.2s
Two-Way Game TryTwo-Way_Game_Try.btn Two-Way Game Try After a single raise of a major . a step bid is an unspecified shortness game try . any other bid below 3 or the major is a long suit/help suit game try . bidding 3 of the major is a general strength game try https://www.bridgebase.com/doc/gib_system_notes.php#Two-way_Game_Try500187313 0.0s 0.0s 11.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 15.5s
UnbalancedGavin_Transfers_after_2N_Rebid_Unb.btn Transfers after 2N Rebid Unbalanced In an uncontested 1x - 1y - 2N, 2!C, 2!D, 2!H, and 2!S are Transfers/Relays. They Transfer into a suit that might be weak (such as opener's first suit). They Relay to a suit that can't be weak. Accepting a relay shows support. IF YOU SKIP IT, YOU DENY IT! https://tinyurl.com/bdhtmwxc500500- 0.0s 0.0s 0.1s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Unbalanced & WeakGavin_Transfers_after_2N_Rebid_Weak.btn Transfers after 2N Rebid Unbalanced & Weak In an uncontested 1x - 1y - 2N, 2!C, 2!D, 2!H, and 2!S are Transfers/Relays. They Transfer into a suit that might be weak (such as opener's first suit). They Relay to a suit that can't be weak. Accepting a relay shows support. IF YOU SKIP IT, YOU DENY IT! https://tinyurl.com/bdhtmwxc500500- 0.0s 0.0s 0.2s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
Unusual 2NUnusual_2N.btn Unusual 2N: East opens 1 of a suit, South overcalls 2N South shows 5+ cards in each of the two lowest-ranked unbid suits (C < D < H < S). Over 1!S or 1!H: 5+!C 5+!D. Over 1!D: 5+!C 5+!H. Over 1!C: 5+!D 5+!H. 4NT is Roman Keycard Blackwood (0314) with a trump suit agreed, or quantitative (inviting 6NT) in a notrump auction. Keycard responses: • 5!C = 0 or 3 keycards • 5!D = 1 or 4 • 5!H = 2 without the trump queen • 5!S = 2 with the trump queen50045842 0.0s 0.0s 0.2s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Vic's 2C RelayVics_2C_Relay.btn Vic's Non-Force NT & 2!C Relay. After 1M (P)... • 1N, is Not Forcing 8-11. Continuations are natural. • 2!C is a relay to 2!D. Continuations are ··· 2M is a 3-card invitational raise. ··· 3M is a 3-card Game Forcing raise. ··· any other call is natural and game forcing. • A new suit (2!D or 2!H) is a natural Game Force. This is described in Vic's Views, March 2024 ACBL Bulletin, p66. https://www.nxtbook.com/acbl/bridgebulletin/2024_03/index.php#/p/6650048416 0.0s 0.0s 0.4s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
Vic's Bal Resp to 1mVics_Bal_Resp_to_1m.btn Vic's balanced-hand responses to 1!C or 1!D South opens 1!C or 1!D and North has any balanced hand without a major suit. • 1N = 6-10 • 2!H = 11-12 (a relay to 2!S) • 2N = 13-15 • 3N = 16-17 https://www.nxtbook.com/acbl/bridgebulletin/2025_05/index.php#/p/70500119381 0.0s 0.0s 0.3s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.6s
W2 (X) XXW2_X_XX.btn Weak2 (X) XX (Now What?) After 2!D/2!H/2!S, (X), XX, Without the Redouble we play lebensohl. With the Redouble ???.500257243 0.0s 0.0s 35.3s 0.0s 4.4s 0.1s 0.0s 0.1s 0.0s 0.0s 39.9s
Walsh Style1C_WalshStyle.btn Walsh Style Response to 1C If you're playing Walsh style responses, after 1!C (Pass), with a 1-bid hand, responder skips over a diamond suit to show a 4+ card major. If you have the values to bid twice, you can bid diamonds first, even with 4-4. This has implications for opener's rebid. When playing Walsh style, opener should rebid NT with any balanced hand knowing that a 4-4 major fit won't be missed. If responder has a 4-card major, they have a rebid. https://www.larryco.com/bridge-articles/walsh-style50047624 0.0s 0.0s 0.8s 0.7s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 6.0s
WB5 RodrigueWB5_Rodrigue.btn Rodigue After 1m(1!S), - X shows 4!H and 7+hcp - 2m shows 5+!H and 8-10 hcp - 2!H shows 5+!H and 11+ hcp500350150 0.0s 0.0s 2.7s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 7.2s
WB5 RoudiWB5_Roudi.btn After 1x (P) 1y (P) 1NT, 2!C is an artificial asking bid. 2!D shows a min opening and no major fit. 2!H shows a min opening and 3-card in responder's major. 2!S shows a max opening and 3-card in responder's major. 2N shows a max opening and no major fit. 3m shows a max opening and 3-card in responder's major & 5-cards in the suit bid.500105395 0.0s 0.0s 0.8s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 5.3s
We Jump to GameGame_Overcalls.btn We Jump to Game • 8+ Major • 9+ Minor And 5-11 HCP500304196 0.0s 0.0s 6.2s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 11.1s
We OvercallWe_Overcall.btn We Overcall500357143 0.0s 0.0s 0.0s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
We Overcall 1NWe_Overcall_1N.btn We Overcall 1NT500373127 0.0s 0.0s 0.2s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
then GerberWe_Overcall_1N_then_Gerber.btn We Overcall 1NT then partner bids 4!C • 4!D - 0 or 4 Aces • 4!H - 1 Ace • 4!S - 2 Aces • 4N - 3 Aces500-- 0.0s 0.0s 10.8s 0.0s - - - - - 0.0s 10.8s
then JacobyWe_Overcall_NT_then_Jacoby.btn We Overcall 1NT then partner transfers to 2!H or 2!S.500242258 0.0s 0.0s 0.5s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.9s
then MSSWe_Overcall_NT_then_MSS.btn After we Overcall 1NT, partner bids Minor Suit Stayman. There are multiple ways to play MSS; this is how GIB plays it... 2N is MSS; then... • 3!C - Shows a !Club preference. • 3!D - Shows a !Diamond preference.500158342 0.0s 0.0s 7.2s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 11.6s
then MSTWe_Overcall_NT_then_MST.btn Minor Suit Transfer There are multiple ways to play MST; this is how GIB plays it... After partner overcalls 1NT, responder bids the strain below their minor... • 2N for !C • 3!C for !D500146354 0.0s 0.0s 3.3s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 7.9s
then SmolenWe_Overcall_NT_then_Smolen.btn We Overcall 1NT then partner bids Smolen 2!C After 2!D... • 3!H shows 5!S & 4!H • 3!S shows 5!H & 4!S500286214 0.0s 0.9s 22.9s 0.0s 5.0s 0.1s 0.0s 0.0s 0.0s 0.0s 29.1s
then StaymanWe_Overcall_NT_then_Stayman.btn We Overcall 1NT then Stayman. This may be "Drop-dead Stayman" or "Crawling Stayman"500193307 0.0s 0.0s 0.7s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
then TexasWe_Overcall_NT_then_Texas.btn We Overcall 1NT then partner Texas transfers to 4!H or 4!S500156344 0.0s 0.0s 2.8s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 7.2s
We Overcall Their 2CWe_Overcall_Their_2C.btn They open 2C (strong) and we overcall or preempt.500181319 0.0s 0.0s 7.9s 0.0s 4.3s 0.1s 0.0s 0.1s 0.0s 0.0s 12.3s
We Overcall??Too_Strong_for_Overcall.btn Overcalls?? Some hands are too strong for an overcall. Simple overcalls -- those at the same level as the opening bid -- show • 7-17 at the 1-level • 11-17 at the 2-level With stronger hands, start with a double. Double then new suit shows 18+. Overcall then Double is take-out in the 15-17 range.50047723 0.0s 0.0s 0.9s 0.0s 4.5s 0.1s 0.0s 0.1s 0.1s 0.0s 5.6s
We X Opps PreemptWe_X_Opps_Preempt.btn We Double Opponents Preemptive opening.500255245 0.0s 0.0s 8.4s 0.0s 4.4s 0.1s 0.0s 0.0s 0.0s 0.0s 13.0s
We X Opps W2We_X_Opps_Weak_2.btn We Double Opponents Weak Two opening.50040298 0.0s 0.0s 5.7s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 10.2s
Weak Jump OvercallOpps_Weak_Jump_Overcall.btn Opponents Weak Jump Overcall North opens 1C/1D/1H and East makes a weak jump overcall at the 2 level showing a 6-card suit and 4-9 HCP. The jump must be at the 2 level, so East's suit must outrank North's suit.50043664 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Weak Jump Shift (Lev)Weak_Jump_Shift.btn Weak Jump Shift South opens, West passes, and North jumps -- a single jump. • at the 2-level showing 2-5 HCP and 6+ cards -- too weak for the 1-level. • at the 3-level showing 2-7 HCP and 7+ cards in the suit bid Leveled: Opener's Force, Rebid, New Suit, (Pass or Raise) occur at about the same frequency. https://www.bridgebum.com/weak_jump_shifts.php500379121 0.0s 0.0s 4.2s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 8.6s
Weak NT 10-12Weak_NT_10-12.btn South has a semi-balanced hand with 10-12 HCP and not 5/4 in the majors500-- 0.0s 0.0s 0.0s 0.0s - - - - - 0.0s 0.0s
Weak NT 10-13Weak_NT_10-13.btn South has a semi-balanced hand with 10-13 HCP and not 5/4 in the majors500-- 0.0s 0.0s 0.0s 0.0s - - - - - 0.0s 0.0s
Weak NT 13-15Weak_NT_13-15.btn South has a semi-balanced hand with 13-15 HCP and no 5-card major500500- 0.0s 0.0s 0.3s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Weak NT 14-15Weak_NT_14-15.btn South has a semi-balanced hand with 14-15 HCP and not 5/4 in the majors500334166 0.0s 0.0s 0.0s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
Weak NT 9-12Weak_NT_09-12.btn South has a semi-balanced hand with 9-12 HCP and not 5/4 in the majors500-- 0.0s 0.0s 0.0s 0.0s - - - - - 0.0s 0.0s
Weak NT 9-15Weak_NT_09-15.btn South has a semi-balanced hand with 9-15 HCP and not 5/4 in the majors500-- 0.0s 0.0s 0.0s 0.0s - - - - - 0.0s 0.0s
Weak Splinter (9-11 HCP)Gavin_Weak_Splinter.btn Weak Splinter (9-11 HCP) • 1!H - 3!S, 3N asks, answers are low, middle, high • 1!S - 3N, 4!C asks, answers are low, middle, high https://tinyurl.com/4dvh42e7500500- 0.0s 0.0s 3.9s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 8.3s
Weak2 w/4M?Weak_2_Bids_Lax.btn Weak Two Bids with any 4-card side suit. Opener has a 6-card suit, no voids, 6+ TP, 5-10 HCP. Allows 4-card side majors (lax version). https://www.bridgebum.com/weak_two.php50042278 0.0s 0.0s 0.1s 0.0s 4.1s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
(Lev)Weak_2_Bids_Lax_Leveled.btn Weak Two Bids may have 4-card major - Leveled Opener has a 6-card suit, no voids, 6+ TP, 5-10 HCP. Allows 4-card side majors (lax version). This script is leveled. Meaning that responder is equally likely to have a pass, raise, invite, or force. https://www.bridgebum.com/weak_two.php50041288 0.0s 0.0s 0.1s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
Weak2 w/o 4MWeak_2_Bids.btn Weak Two Bids without 4-card major Opener has a 6-card suit without a 4-card side major, no voids, 5-10 HCP. Matches GIB robot opening requirements. https://www.bridgebum.com/weak_two.php50045149 0.0s 0.0s 0.1s 0.0s 4.1s 0.1s 0.0s 0.0s 0.0s 0.0s 4.3s
(Lev)Weak_2_Bids_Leveled.btn Weak Two Bids without 4-card major - Leveled Opener has a 6-card suit without a 4-card side major, no voids, 6+ TP, 5-10 HCP. Matches GIB robot opening requirements. This script is leveled. Meaning that responder is equally likely to have a pass, raise, invite, or force. https://www.bridgebum.com/weak_two.php50044951 0.0s 0.0s 0.2s 0.0s 4.1s 0.1s 0.0s 0.0s 0.0s 0.0s 4.5s
WeakNT 11-16Weak_NT_11-16.btn South has a semi-balanced hand with 11-16 HCP and not 5/4 in the majors500-- 0.0s 0.0s 0.0s 0.0s - - - - - 0.0s 0.0s
Western Cue BidWestern_Cue_Bid.btn Western Cue Bid After 1x - (y) - z - (pass or raise), South passes, rebids, or makes a Western Cue BID -- 3 of opponent's suit. If south passes or rebids, north may make a Western Cue Bid. A Western Cue Bid asks partner to bid 3NT with a stopper in opponents last-bid suit, else scramble. NOTE: BBA does not play Western Cue Bid.500-- 0.0s 0.0s 0.1s 0.0s 4.7s 0.1s 0.0s 0.1s 0.0s 0.0s 5.0s
What to OpenBasic_What_To_Open.btn Basic: What Should I Open? (beginner) South has a typical opening hand (12-21 HCP). The challenge: pick the right opening bid. Decision tree: • 20-21 HCP balanced (any 4333, 4432, or 5332 with 5-card minor) open 2NT • 15-17 HCP balanced open 1NT • Open the longest five-card or longer suit at the one-level. If you have two suits that are the same length, open the higher ranking. • Open 1!D if you have four diamonds and four or fewer clubs. • Open 1!D if your shape is exactly 4=4=3=2. • Otherwise, Open 1!C. https://pfdubois.github.io/BridgeBidding/Opening.html#choosing-an-opening-bid 4NT is Blackwood, asking for aces, or quantitative (inviting 6NT) after a natural notrump bid. Responses: • 5!C = 0 or 4 aces • 5!D = 1 ace • 5!H = 2 aces • 5!S = 3 aces • 5NT then asks for kings the same way500500- 0.0s 0.0s 0.0s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.4s
What to RespondBasic_Responses.btn Basic: How to Respond (beginner) Partner opened one of a suit. With about 6 or more points you must answer -- passing would leave partner guessing. Your first job is to keep the bidding alive and start describing your hand. • A fit for partner's major: raise. 3-card support and 6-9 is a single raise to the two level; about 10-12 with support jumps to the three level to invite game. • A new suit you can show at the ONE level: bid it (going "up the line" to the cheapest four-card suit). A new suit is forcing -- partner must bid again. • No fit and nothing to bid at the one level: respond 1NT, showing about 6-10 and denying support or a cheap new suit. • A good five-card suit and about 10+ points: you can introduce it at the two level, which promises more than a one-level response. Answer partner -- the cheapest honest call that starts the conversation is almost always right.5004964 0.0s 0.0s 0.2s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 5.1s
X by AdvancerDouble_by_Advancer.btn Responsive Double by Advancer After 1x (1y) 2x, (X) shows the other two suits.50083417 0.0s 0.0s 13.4s 0.0s 4.3s 0.1s 0.0s 0.0s 0.0s 0.0s 17.9s
X JacobyOpps_Double_Jacoby.btn Opponents X Jacoby The BBO Robots complete the transfer with 3+ support, otherwise they pass. A recent ACBL Bulletin article recommended completing the transfer with either 3+ support or a stop in opponent's suit. Then, responder can safely invite with 2NT or force to game with 3NT.50041387 0.0s 0.0s 16.1s 0.0s 5.5s 0.1s 0.0s 0.0s 0.0s 0.0s 21.8s
X NotrumpOpps_Double_1_NT.btn Opponents X Notrump500252248 0.0s 0.0s 5.6s 0.0s 5.8s 0.1s 0.0s 0.1s 0.0s 0.0s 11.6s
X StaymanOpps_Double_Stayman.btn Opponents X Stayman50042971 0.0s 0.0s 6.1s 0.0s 4.6s 0.1s 0.0s 0.0s 0.0s 0.0s 10.9s
Xfer after 1M (X)Transfers_after_1M_X.btn Transfer after 1M (X) Transfers start at 1N and end at 2M-1. • 1N --> 2!C • 2!C --> 2!D • 2!D --> 2!H • 2!H --> 2!S (only after 1S opener) Transfers into a new suit, show something like a weak 2, or better and less than 3-card support. A 1-under jump at the 3-level is a transfer (1!H (X) 3!D, or 1!S (X) 3!H). So, responder has two ways to raise to the 2- or 3-level. A direct raise is 4-7 and the 1-under jump is 8-10. With less than invitional values, raise to the limit! 2-level w/3, 3-level w/4, or game w/5. With a fit and invitional+ values (11+), bid 2NT. Finally, XX is Business with less than 3-card support. https://www.nxtbook.com/acbl/bridgebulletin/2025_06/index.php#/p/6650048812 0.0s 0.0s 0.3s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.7s
Xfer after 1M (X)Xfer_after_1M_X.btn Transfers after Opponents double our 1!H or 1!S Transfers start at 1N and end at 2M-1; then skip to 3M-1. • 1N --> 2!C • 2!C --> 2!D • 2!D --> 2!H • 2!H --> 2!S (only after 1!S opener) With less than 3-card support: With 6+, bid 1!S or transfer to !C/!D/!H. With 11+/semi-balanced, XX. With 3/4-card support raise (4-7) or transfer (8-10)+ to the 2-level w/3 or 3-level w/4. With 5-card support and no slam interest, raise to game. Transfers into a new suit show something like a weak 2 or better. Transfer & raise is invitational. https://www.nxtbook.com/acbl/bridgebulletin/2025_06/index.php#/p/66500296204 0.0s 0.0s 0.4s 0.0s 4.7s 0.1s 0.0s 0.0s 0.0s 0.0s 5.2s
XYZXYZ.btn XYZ. After 1X, 1Y, 1Z, responder may bid • 2!C request opener bid 2!D. Responder may pass or continue with an invitational bid. • 2!D which is artificial and Game Forcing. • 2!H, 2!S or 3!C which are sign-offs. • 2N which is invitational to 3N.500381119 0.0s 0.0s 0.3s 0.0s 4.2s 0.1s 0.0s 0.0s 0.0s 0.0s 4.8s